Speech Intelligibility versus Congruency: User Preferences of the Acoustics of Virtual Reality Game Spaces

3D audio spatializers for Virtual Reality (VR) can use the acoustic properties of the surfaces of a visualised game space to calculate a matching reverb. However, this approach could lead to reverbs that impair the tasks performed in such a space, such as listening to speech-based audio. Sound desig...

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Bibliographic Details
Main Authors: Constantin Popp, Damian T. Murphy
Format: Article
Language:English
Published: MDPI AG 2024-01-01
Series:Virtual Worlds
Subjects:
Online Access:https://www.mdpi.com/2813-2084/3/1/3