Speech Intelligibility versus Congruency: User Preferences of the Acoustics of Virtual Reality Game Spaces
3D audio spatializers for Virtual Reality (VR) can use the acoustic properties of the surfaces of a visualised game space to calculate a matching reverb. However, this approach could lead to reverbs that impair the tasks performed in such a space, such as listening to speech-based audio. Sound desig...
Main Authors: | Constantin Popp, Damian T. Murphy |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2024-01-01
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Series: | Virtual Worlds |
Subjects: | |
Online Access: | https://www.mdpi.com/2813-2084/3/1/3 |
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