Ergodicity, graphism, and multimediality as literary strategies in the literary works by Serbian authors

Starting with the explication of title terms derived from theories of ergodicity (E. Aarseth), new media and visual arts (Mitchell W. J. T., A. Hescher), i.e. from the practice of digital literature and graphic novel, this paper points to their increasingly significant presence within the framework...

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Main Author: Božić Snežana V.
Format: Article
Language:English
Published: Faculty of Philosophy, Kosovska Mitrovica 2023-01-01
Series:Zbornik Radova Filozofskog Fakulteta u Prištini
Subjects:
Online Access:https://scindeks-clanci.ceon.rs/data/pdf/0354-3293/2023/0354-32932302149B.pdf
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author Božić Snežana V.
author_facet Božić Snežana V.
author_sort Božić Snežana V.
collection DOAJ
description Starting with the explication of title terms derived from theories of ergodicity (E. Aarseth), new media and visual arts (Mitchell W. J. T., A. Hescher), i.e. from the practice of digital literature and graphic novel, this paper points to their increasingly significant presence within the framework of contemporary Serbian (printed) literature, which is observed as an outcome of the implications of the altered technological-communicational, socio-cultural, and economic contexts on the literary creation and the reception of literature. Are the strategies of ergodicity, graphism, and multimediality (present in the forms of nonlinearity, playability, interactivity, synthetic visual and narrative forms, cinematographic dynamics etc.) expressions of authentic artistic inspiration that seeks for new means of expression and finds them in the sphere of visual and digital, or products of the author's desire to get closer to the reader and expand the circle of his addressees? Are we within the space of a literature experiment or are we talking about new, hybrid genres that are still a step above literature understood in the traditional sense? Are all the graphic and multimedia "extensions" of the narrative causing benefit or detriment of literature and overall aesthetic value? These are some of the questions that the paper seeks to answer through theoretical insights, as well as several brief analytical reviews of specific works taken as case studies, by authors S. Vladušić (Mi, izbrisani), T. Stupar Trifunović and T. Vidojević (More je bilo mirno), U. Krčadinac, L. Pašćanović, and M. Đedović (Bantustan: Atlas jednog putovanja).
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spelling doaj.art-7dae46fecb4549fa8113d33b1beba52f2023-08-14T09:57:15ZengFaculty of Philosophy, Kosovska MitrovicaZbornik Radova Filozofskog Fakulteta u Prištini0354-32932217-80822023-01-015321491610354-32932302149BErgodicity, graphism, and multimediality as literary strategies in the literary works by Serbian authorsBožić Snežana V.0https://orcid.org/0000-0001-5326-9183Univerzitet u Nišu, Filozofski fakultet, Departman za srbistiku, Niš, SerbiaStarting with the explication of title terms derived from theories of ergodicity (E. Aarseth), new media and visual arts (Mitchell W. J. T., A. Hescher), i.e. from the practice of digital literature and graphic novel, this paper points to their increasingly significant presence within the framework of contemporary Serbian (printed) literature, which is observed as an outcome of the implications of the altered technological-communicational, socio-cultural, and economic contexts on the literary creation and the reception of literature. Are the strategies of ergodicity, graphism, and multimediality (present in the forms of nonlinearity, playability, interactivity, synthetic visual and narrative forms, cinematographic dynamics etc.) expressions of authentic artistic inspiration that seeks for new means of expression and finds them in the sphere of visual and digital, or products of the author's desire to get closer to the reader and expand the circle of his addressees? Are we within the space of a literature experiment or are we talking about new, hybrid genres that are still a step above literature understood in the traditional sense? Are all the graphic and multimedia "extensions" of the narrative causing benefit or detriment of literature and overall aesthetic value? These are some of the questions that the paper seeks to answer through theoretical insights, as well as several brief analytical reviews of specific works taken as case studies, by authors S. Vladušić (Mi, izbrisani), T. Stupar Trifunović and T. Vidojević (More je bilo mirno), U. Krčadinac, L. Pašćanović, and M. Đedović (Bantustan: Atlas jednog putovanja).https://scindeks-clanci.ceon.rs/data/pdf/0354-3293/2023/0354-32932302149B.pdfergodicitymultimediadigital literaturegraphismvisualhybrid genrescollaborative fiction
spellingShingle Božić Snežana V.
Ergodicity, graphism, and multimediality as literary strategies in the literary works by Serbian authors
Zbornik Radova Filozofskog Fakulteta u Prištini
ergodicity
multimedia
digital literature
graphism
visual
hybrid genres
collaborative fiction
title Ergodicity, graphism, and multimediality as literary strategies in the literary works by Serbian authors
title_full Ergodicity, graphism, and multimediality as literary strategies in the literary works by Serbian authors
title_fullStr Ergodicity, graphism, and multimediality as literary strategies in the literary works by Serbian authors
title_full_unstemmed Ergodicity, graphism, and multimediality as literary strategies in the literary works by Serbian authors
title_short Ergodicity, graphism, and multimediality as literary strategies in the literary works by Serbian authors
title_sort ergodicity graphism and multimediality as literary strategies in the literary works by serbian authors
topic ergodicity
multimedia
digital literature
graphism
visual
hybrid genres
collaborative fiction
url https://scindeks-clanci.ceon.rs/data/pdf/0354-3293/2023/0354-32932302149B.pdf
work_keys_str_mv AT bozicsnezanav ergodicitygraphismandmultimedialityasliterarystrategiesintheliteraryworksbyserbianauthors