GAMIFICATION AS A PEDAGOGIC TOOL IN MATHEMATICS TEACHING AND LEARNING
This bibliographical study, presented in the form of an experience report, addresses the use of gamification and games as a pedagogical tool to collaborate in the teaching of Mathematics in the final years of Elementary School. The objective was to analyze the use of technologies, especially digital...
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Format: | Article |
Language: | English |
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Universidade do Estado do Rio de Janeiro (UERJ)
2023-03-01
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Series: | Revista Interinstitucional Artes de Educar |
Subjects: | |
Online Access: | https://www.e-publicacoes.uerj.br/index.php/riae/article/view/69765 |
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author | Ediane de Fátima Jacques Luis Fernando Lopes Tania Clemente da Silva |
author_facet | Ediane de Fátima Jacques Luis Fernando Lopes Tania Clemente da Silva |
author_sort | Ediane de Fátima Jacques |
collection | DOAJ |
description | This bibliographical study, presented in the form of an experience report, addresses the use of gamification and games as a pedagogical tool to collaborate in the teaching of Mathematics in the final years of Elementary School. The objective was to analyze the use of technologies, especially digital ones, as a pedagogical resource, with a view to collaborating with the development of students' reasoning, contributing to the construction of knowledge in a creative way. To this end, the activities were developed on the Wordwall and Kahoot websites for classes in the Final Years of Elementary School. It is understood that these activities can be used in a disciplinary, interdisciplinary, and transdisciplinary way, as well as being carried out individually or in groups, with autonomy, protagonism, involvement, creativity, and planning. The results indicate that activities with gamification and games, when carefully planned, favor the narrowing of the real world with the virtual world and can be an alternative tool in the student's development process to collaborate with the teacher in teaching Mathematics as a pedagogical strategy. |
first_indexed | 2024-03-12T04:26:01Z |
format | Article |
id | doaj.art-7dfaac2d1ba948a6a6437dce62a35c3c |
institution | Directory Open Access Journal |
issn | 2359-6856 |
language | English |
last_indexed | 2024-03-12T04:26:01Z |
publishDate | 2023-03-01 |
publisher | Universidade do Estado do Rio de Janeiro (UERJ) |
record_format | Article |
series | Revista Interinstitucional Artes de Educar |
spelling | doaj.art-7dfaac2d1ba948a6a6437dce62a35c3c2023-09-03T10:24:13ZengUniversidade do Estado do Rio de Janeiro (UERJ)Revista Interinstitucional Artes de Educar2359-68562023-03-019131832910.12957/riae.2023.6976534404GAMIFICATION AS A PEDAGOGIC TOOL IN MATHEMATICS TEACHING AND LEARNINGEdiane de Fátima Jacques0Luis Fernando Lopes1Tania Clemente da Silva2Centro Universitário Internacional (UNINTER)Centro Universitário Internacional (UNINTER)Centro Universitário Internacional (UNINTER)This bibliographical study, presented in the form of an experience report, addresses the use of gamification and games as a pedagogical tool to collaborate in the teaching of Mathematics in the final years of Elementary School. The objective was to analyze the use of technologies, especially digital ones, as a pedagogical resource, with a view to collaborating with the development of students' reasoning, contributing to the construction of knowledge in a creative way. To this end, the activities were developed on the Wordwall and Kahoot websites for classes in the Final Years of Elementary School. It is understood that these activities can be used in a disciplinary, interdisciplinary, and transdisciplinary way, as well as being carried out individually or in groups, with autonomy, protagonism, involvement, creativity, and planning. The results indicate that activities with gamification and games, when carefully planned, favor the narrowing of the real world with the virtual world and can be an alternative tool in the student's development process to collaborate with the teacher in teaching Mathematics as a pedagogical strategy.https://www.e-publicacoes.uerj.br/index.php/riae/article/view/69765gamificaçãojogosestratégia pedagógica. |
spellingShingle | Ediane de Fátima Jacques Luis Fernando Lopes Tania Clemente da Silva GAMIFICATION AS A PEDAGOGIC TOOL IN MATHEMATICS TEACHING AND LEARNING Revista Interinstitucional Artes de Educar gamificação jogos estratégia pedagógica. |
title | GAMIFICATION AS A PEDAGOGIC TOOL IN MATHEMATICS TEACHING AND LEARNING |
title_full | GAMIFICATION AS A PEDAGOGIC TOOL IN MATHEMATICS TEACHING AND LEARNING |
title_fullStr | GAMIFICATION AS A PEDAGOGIC TOOL IN MATHEMATICS TEACHING AND LEARNING |
title_full_unstemmed | GAMIFICATION AS A PEDAGOGIC TOOL IN MATHEMATICS TEACHING AND LEARNING |
title_short | GAMIFICATION AS A PEDAGOGIC TOOL IN MATHEMATICS TEACHING AND LEARNING |
title_sort | gamification as a pedagogic tool in mathematics teaching and learning |
topic | gamificação jogos estratégia pedagógica. |
url | https://www.e-publicacoes.uerj.br/index.php/riae/article/view/69765 |
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