Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information

We propose a new method for measuring the degree of eyestrain on 3D stereoscopic displays using a glasses-type of eye tracking device. Our study is novel in the following four ways: first, the circular area where a user’s gaze position exists is defined based on the calculated gaze position and gaze...

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Main Authors: Hwan Heo, Won Oh Lee, Kwang Yong Shin, Kang Ryoung Park
Format: Article
Language:English
Published: MDPI AG 2014-05-01
Series:Sensors
Subjects:
Online Access:http://www.mdpi.com/1424-8220/14/5/8577
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author Hwan Heo
Won Oh Lee
Kwang Yong Shin
Kang Ryoung Park
author_facet Hwan Heo
Won Oh Lee
Kwang Yong Shin
Kang Ryoung Park
author_sort Hwan Heo
collection DOAJ
description We propose a new method for measuring the degree of eyestrain on 3D stereoscopic displays using a glasses-type of eye tracking device. Our study is novel in the following four ways: first, the circular area where a user’s gaze position exists is defined based on the calculated gaze position and gaze estimation error. Within this circular area, the position where edge strength is maximized can be detected, and we determine this position as the gaze position that has a higher probability of being the correct one. Based on this gaze point, the eye foveation model is defined. Second, we quantitatively evaluate the correlation between the degree of eyestrain and the causal factors of visual fatigue, such as the degree of change of stereoscopic disparity (CSD), stereoscopic disparity (SD), frame cancellation effect (FCE), and edge component (EC) of the 3D stereoscopic display using the eye foveation model. Third, by comparing the eyestrain in conventional 3D video and experimental 3D sample video, we analyze the characteristics of eyestrain according to various factors and types of 3D video. Fourth, by comparing the eyestrain with or without the compensation of eye saccades movement in 3D video, we analyze the characteristics of eyestrain according to the types of eye movements in 3D video. Experimental results show that the degree of CSD causes more eyestrain than other factors.
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spelling doaj.art-7fa41b884cbf4835890e1b45ca3a6c512022-12-22T04:23:26ZengMDPI AGSensors1424-82202014-05-011458577860410.3390/s140508577s140508577Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge InformationHwan Heo0Won Oh Lee1Kwang Yong Shin2Kang Ryoung Park3Division of Electronics and Electrical Engineering, Dongguk University, 26 Pil-dong 3-ga, Jung-gu, Seoul 100-715, KoreaDivision of Electronics and Electrical Engineering, Dongguk University, 26 Pil-dong 3-ga, Jung-gu, Seoul 100-715, KoreaDivision of Electronics and Electrical Engineering, Dongguk University, 26 Pil-dong 3-ga, Jung-gu, Seoul 100-715, KoreaDivision of Electronics and Electrical Engineering, Dongguk University, 26 Pil-dong 3-ga, Jung-gu, Seoul 100-715, KoreaWe propose a new method for measuring the degree of eyestrain on 3D stereoscopic displays using a glasses-type of eye tracking device. Our study is novel in the following four ways: first, the circular area where a user’s gaze position exists is defined based on the calculated gaze position and gaze estimation error. Within this circular area, the position where edge strength is maximized can be detected, and we determine this position as the gaze position that has a higher probability of being the correct one. Based on this gaze point, the eye foveation model is defined. Second, we quantitatively evaluate the correlation between the degree of eyestrain and the causal factors of visual fatigue, such as the degree of change of stereoscopic disparity (CSD), stereoscopic disparity (SD), frame cancellation effect (FCE), and edge component (EC) of the 3D stereoscopic display using the eye foveation model. Third, by comparing the eyestrain in conventional 3D video and experimental 3D sample video, we analyze the characteristics of eyestrain according to various factors and types of 3D video. Fourth, by comparing the eyestrain with or without the compensation of eye saccades movement in 3D video, we analyze the characteristics of eyestrain according to the types of eye movements in 3D video. Experimental results show that the degree of CSD causes more eyestrain than other factors.http://www.mdpi.com/1424-8220/14/5/8577eyestraingaze estimationedge strength3D stereoscopic display
spellingShingle Hwan Heo
Won Oh Lee
Kwang Yong Shin
Kang Ryoung Park
Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information
Sensors
eyestrain
gaze estimation
edge strength
3D stereoscopic display
title Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information
title_full Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information
title_fullStr Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information
title_full_unstemmed Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information
title_short Quantitative Measurement of Eyestrain on 3D Stereoscopic Display Considering the Eye Foveation Model and Edge Information
title_sort quantitative measurement of eyestrain on 3d stereoscopic display considering the eye foveation model and edge information
topic eyestrain
gaze estimation
edge strength
3D stereoscopic display
url http://www.mdpi.com/1424-8220/14/5/8577
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AT kwangyongshin quantitativemeasurementofeyestrainon3dstereoscopicdisplayconsideringtheeyefoveationmodelandedgeinformation
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