Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk
This paper aims to study how computer imaginary evolved from the end of the eighties until our days. To achieve this, we’ll scrutinize two famous cyberpunk pen and paper role playing game’s fictional worlds : Cyberpunk and Shadowrun. After a short description of those fictional worlds, we’ll study h...
Main Author: | |
---|---|
Format: | Article |
Language: | fra |
Published: |
Université de Limoges
2017-11-01
|
Series: | ReS Futurae |
Subjects: | |
Online Access: | http://journals.openedition.org/resf/1089 |
_version_ | 1811210855985971200 |
---|---|
author | Isabelle Périer |
author_facet | Isabelle Périer |
author_sort | Isabelle Périer |
collection | DOAJ |
description | This paper aims to study how computer imaginary evolved from the end of the eighties until our days. To achieve this, we’ll scrutinize two famous cyberpunk pen and paper role playing game’s fictional worlds : Cyberpunk and Shadowrun. After a short description of those fictional worlds, we’ll study how computer imaginary evolved through the many editions of those RPG to emphasize two main ideas : the revolution of wireless hardware and the paradoxical democratization and complexity of computers. After which, we’ll show the permanence and consistency of some notions and representations : how computers are linked to capitalism and the idea of power or violence, and how computers are often related to the idea of magic. |
first_indexed | 2024-04-12T05:02:36Z |
format | Article |
id | doaj.art-800ed0e1a3324d9b8af157b25a5ac068 |
institution | Directory Open Access Journal |
issn | 2264-6949 |
language | fra |
last_indexed | 2024-04-12T05:02:36Z |
publishDate | 2017-11-01 |
publisher | Université de Limoges |
record_format | Article |
series | ReS Futurae |
spelling | doaj.art-800ed0e1a3324d9b8af157b25a5ac0682022-12-22T03:46:57ZfraUniversité de LimogesReS Futurae2264-69492017-11-011010.4000/resf.1089Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunkIsabelle PérierThis paper aims to study how computer imaginary evolved from the end of the eighties until our days. To achieve this, we’ll scrutinize two famous cyberpunk pen and paper role playing game’s fictional worlds : Cyberpunk and Shadowrun. After a short description of those fictional worlds, we’ll study how computer imaginary evolved through the many editions of those RPG to emphasize two main ideas : the revolution of wireless hardware and the paradoxical democratization and complexity of computers. After which, we’ll show the permanence and consistency of some notions and representations : how computers are linked to capitalism and the idea of power or violence, and how computers are often related to the idea of magic.http://journals.openedition.org/resf/1089role playing gamescyberpunkimaginarycapitalismpowermagc |
spellingShingle | Isabelle Périer Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk ReS Futurae role playing games cyberpunk imaginary capitalism power magc |
title | Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk |
title_full | Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk |
title_fullStr | Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk |
title_full_unstemmed | Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk |
title_short | Jouer dans un monde informatisé : l’imaginaire informatique dans les jeux de rôle cyberpunk |
title_sort | jouer dans un monde informatise l imaginaire informatique dans les jeux de role cyberpunk |
topic | role playing games cyberpunk imaginary capitalism power magc |
url | http://journals.openedition.org/resf/1089 |
work_keys_str_mv | AT isabelleperier jouerdansunmondeinformatiselimaginaireinformatiquedanslesjeuxderolecyberpunk |