Participation game

Civic engagement in decision-making concerning the built environment has become a widely acknowledged practice. Today this is no longer about the dilemma of civic engagement, but rather about the best strategy for the purpose. Games and gamified applications are gaining popularity as efficient tool...

Full description

Bibliographic Details
Main Author: Viktorija Prilenska
Format: Article
Language:English
Published: AESOP Association of the European Schools of Planning 2021-07-01
Series:PlaNext
Subjects:
Online Access:https://journals.aesop-planning.eu/index.php/planext/article/view/64
_version_ 1827387938414002176
author Viktorija Prilenska
author_facet Viktorija Prilenska
author_sort Viktorija Prilenska
collection DOAJ
description Civic engagement in decision-making concerning the built environment has become a widely acknowledged practice. Today this is no longer about the dilemma of civic engagement, but rather about the best strategy for the purpose. Games and gamified applications are gaining popularity as efficient tools for civic engagement, which attract and retain participants, as well as foster learning and experimentation. The article presents the case of a role-play urban design game, Participation Game, which was developed in the iterative design process. The initial prototype of the game was transformed from session to session based on the player feedback, collected through questionnaires and debriefings, as well as the analysis of video recordings of game sessions. The overarching goals of the game were, firstly, to familiarise the audience with public hearings of urban design related projects, and, secondly, to find out how the changes in the setup of the game influence the player experience and the outcomes. The findings indicate that game setup limits the opportunities for discussion, and might even steer it towards desirable (for game authors) outcomes.
first_indexed 2024-03-08T16:10:31Z
format Article
id doaj.art-806d3045d6f143c7be56ccd5626665ac
institution Directory Open Access Journal
issn 2468-0648
language English
last_indexed 2024-03-08T16:10:31Z
publishDate 2021-07-01
publisher AESOP Association of the European Schools of Planning
record_format Article
series PlaNext
spelling doaj.art-806d3045d6f143c7be56ccd5626665ac2024-01-08T03:51:50ZengAESOP Association of the European Schools of PlanningPlaNext2468-06482021-07-0191Participation gameViktorija Prilenska0Tallinn University of Technology Civic engagement in decision-making concerning the built environment has become a widely acknowledged practice. Today this is no longer about the dilemma of civic engagement, but rather about the best strategy for the purpose. Games and gamified applications are gaining popularity as efficient tools for civic engagement, which attract and retain participants, as well as foster learning and experimentation. The article presents the case of a role-play urban design game, Participation Game, which was developed in the iterative design process. The initial prototype of the game was transformed from session to session based on the player feedback, collected through questionnaires and debriefings, as well as the analysis of video recordings of game sessions. The overarching goals of the game were, firstly, to familiarise the audience with public hearings of urban design related projects, and, secondly, to find out how the changes in the setup of the game influence the player experience and the outcomes. The findings indicate that game setup limits the opportunities for discussion, and might even steer it towards desirable (for game authors) outcomes. https://journals.aesop-planning.eu/index.php/planext/article/view/64case studyiterative designrole-playserious gameurban design
spellingShingle Viktorija Prilenska
Participation game
PlaNext
case study
iterative design
role-play
serious game
urban design
title Participation game
title_full Participation game
title_fullStr Participation game
title_full_unstemmed Participation game
title_short Participation game
title_sort participation game
topic case study
iterative design
role-play
serious game
urban design
url https://journals.aesop-planning.eu/index.php/planext/article/view/64
work_keys_str_mv AT viktorijaprilenska participationgame