Card and board game design for medical education: length and complexity considerations
Purpose There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education...
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Format: | Article |
Language: | English |
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Korean Society of Medical Education
2023-09-01
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Series: | Korean Journal of Medical Education |
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Online Access: | http://kjme.kr/upload/pdf/kjme-2023-267.pdf |
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author | Michael Joseph Cosimini Jolene Collins |
author_facet | Michael Joseph Cosimini Jolene Collins |
author_sort | Michael Joseph Cosimini |
collection | DOAJ |
description | Purpose There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature. Methods A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online. Results The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy. Conclusion Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers. |
first_indexed | 2024-03-12T01:37:14Z |
format | Article |
id | doaj.art-80f1cf9c384144888810b6844d311259 |
institution | Directory Open Access Journal |
issn | 2005-727X 2005-7288 |
language | English |
last_indexed | 2024-03-12T01:37:14Z |
publishDate | 2023-09-01 |
publisher | Korean Society of Medical Education |
record_format | Article |
series | Korean Journal of Medical Education |
spelling | doaj.art-80f1cf9c384144888810b6844d3112592023-09-11T05:41:41ZengKorean Society of Medical EducationKorean Journal of Medical Education2005-727X2005-72882023-09-0135329129610.3946/kjme.2023.2671376Card and board game design for medical education: length and complexity considerationsMichael Joseph Cosimini0Jolene Collins1 General Pediatrics, Oregon Health and Science University, Portland, OR, USA Division of General Pediatrics, Children’s Hospital Los Angeles, Los Angeles, CA, USAPurpose There is growing use of games for health professions education. Card and board games are relatively easy to develop, effective for education, supported by educational theory, and generally well accepted by learners; yet, they remain relatively infrequently described in the medical education literature. Methods A questionnaire was developed to understand barriers to use of card and board games and to understand user preferences to inform their development. The questionnaire was offered to students and educators downloading a printable antibiotic card game online. Results The questionnaire was completed by 335 health professionals primarily by physicians, pharmacists, and their trainees. Participants described preferences for shorter games and games with lower complexity. Player counts in the two to four range were the most commonly desired. The most frequently cited barriers were lack of availability in desired subjects, cost, and concerns about content accuracy. Conclusion Educators looking to develop or use serious card and board games should start with shorter, lower-complexity games. Methods to assure and demonstrate content accuracy for educational games should be explored by educators and researchers.http://kjme.kr/upload/pdf/kjme-2023-267.pdfmedical educationpharmacy educationgamification |
spellingShingle | Michael Joseph Cosimini Jolene Collins Card and board game design for medical education: length and complexity considerations Korean Journal of Medical Education medical education pharmacy education gamification |
title | Card and board game design for medical education: length and complexity considerations |
title_full | Card and board game design for medical education: length and complexity considerations |
title_fullStr | Card and board game design for medical education: length and complexity considerations |
title_full_unstemmed | Card and board game design for medical education: length and complexity considerations |
title_short | Card and board game design for medical education: length and complexity considerations |
title_sort | card and board game design for medical education length and complexity considerations |
topic | medical education pharmacy education gamification |
url | http://kjme.kr/upload/pdf/kjme-2023-267.pdf |
work_keys_str_mv | AT michaeljosephcosimini cardandboardgamedesignformedicaleducationlengthandcomplexityconsiderations AT jolenecollins cardandboardgamedesignformedicaleducationlengthandcomplexityconsiderations |