Well Played! Promoting Phonemic Awareness Training Using EdTech—GraphoGame Brazil—During the COVID-19 Pandemic
Early literacy skills such as alphabet knowledge and phonemic awareness are made up the foundation for learning to read. These skills are more effectively taught with explicit instruction starting inpreschool and then continuing during early elementary school years. The COVID19 pandemic school closu...
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Format: | Article |
Language: | English |
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MDPI AG
2022-11-01
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Series: | Brain Sciences |
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Online Access: | https://www.mdpi.com/2076-3425/12/11/1494 |
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author | Juliana G. Marques de Souza Janaina Weissheimer Augusto Buchweitz |
author_facet | Juliana G. Marques de Souza Janaina Weissheimer Augusto Buchweitz |
author_sort | Juliana G. Marques de Souza |
collection | DOAJ |
description | Early literacy skills such as alphabet knowledge and phonemic awareness are made up the foundation for learning to read. These skills are more effectively taught with explicit instruction starting inpreschool and then continuing during early elementary school years. The COVID19 pandemic school closures severely impacted early literacy development worldwide. Brazil had one of the longest school closure periods, which resulted in several children having no access to any educational activities. Education Technology (EdTech) tools can leverage access to pedagogical materials and remediate the consequences of school closure. We investigated the impact of using an early literacy EdTech, GraphoGame Brazil, to foster learning of early literacy skills during the height of COVID19 school closures, in Brazil. We carried out a quasi-experimental, pretest and posttest study with elementary school students who were taking online classes. Participants were pseudo randomly assigned to (1) an experimental group, who played GraphoGame Brazil, and to (2) an active control group, who played an EdTech that focuses on early numeracy skills. The results show a significant positive training effect on word reading accuracy associated with the use of GraphoGame for the children in the experimental group, relative to the control group. We also found statistically significant negative effect in lowercase naming for the control group. We address the consequences of COVID19 school closures, the promise of EdTech and its limitations, and discuss the issue of fostering successful early literacy instruction in countries that have struggled with teaching children to read even before the pandemic. |
first_indexed | 2024-03-09T19:14:16Z |
format | Article |
id | doaj.art-8100c186130546ec909656a3a69affe8 |
institution | Directory Open Access Journal |
issn | 2076-3425 |
language | English |
last_indexed | 2024-03-09T19:14:16Z |
publishDate | 2022-11-01 |
publisher | MDPI AG |
record_format | Article |
series | Brain Sciences |
spelling | doaj.art-8100c186130546ec909656a3a69affe82023-11-24T03:56:52ZengMDPI AGBrain Sciences2076-34252022-11-011211149410.3390/brainsci12111494Well Played! Promoting Phonemic Awareness Training Using EdTech—GraphoGame Brazil—During the COVID-19 PandemicJuliana G. Marques de Souza0Janaina Weissheimer1Augusto Buchweitz2Department of Modern Foreign Languages, Federal University of Rio Grande do Norte, Natal 59078-970, BrazilDepartment of Modern Foreign Languages, Federal University of Rio Grande do Norte, Natal 59078-970, BrazilDepartment of Psychology, University of Connecticut, Stamford, CT 06901, USAEarly literacy skills such as alphabet knowledge and phonemic awareness are made up the foundation for learning to read. These skills are more effectively taught with explicit instruction starting inpreschool and then continuing during early elementary school years. The COVID19 pandemic school closures severely impacted early literacy development worldwide. Brazil had one of the longest school closure periods, which resulted in several children having no access to any educational activities. Education Technology (EdTech) tools can leverage access to pedagogical materials and remediate the consequences of school closure. We investigated the impact of using an early literacy EdTech, GraphoGame Brazil, to foster learning of early literacy skills during the height of COVID19 school closures, in Brazil. We carried out a quasi-experimental, pretest and posttest study with elementary school students who were taking online classes. Participants were pseudo randomly assigned to (1) an experimental group, who played GraphoGame Brazil, and to (2) an active control group, who played an EdTech that focuses on early numeracy skills. The results show a significant positive training effect on word reading accuracy associated with the use of GraphoGame for the children in the experimental group, relative to the control group. We also found statistically significant negative effect in lowercase naming for the control group. We address the consequences of COVID19 school closures, the promise of EdTech and its limitations, and discuss the issue of fostering successful early literacy instruction in countries that have struggled with teaching children to read even before the pandemic.https://www.mdpi.com/2076-3425/12/11/1494phonemic awarenessearly literacyGraphoGameschool closureEdTech |
spellingShingle | Juliana G. Marques de Souza Janaina Weissheimer Augusto Buchweitz Well Played! Promoting Phonemic Awareness Training Using EdTech—GraphoGame Brazil—During the COVID-19 Pandemic Brain Sciences phonemic awareness early literacy GraphoGame school closure EdTech |
title | Well Played! Promoting Phonemic Awareness Training Using EdTech—GraphoGame Brazil—During the COVID-19 Pandemic |
title_full | Well Played! Promoting Phonemic Awareness Training Using EdTech—GraphoGame Brazil—During the COVID-19 Pandemic |
title_fullStr | Well Played! Promoting Phonemic Awareness Training Using EdTech—GraphoGame Brazil—During the COVID-19 Pandemic |
title_full_unstemmed | Well Played! Promoting Phonemic Awareness Training Using EdTech—GraphoGame Brazil—During the COVID-19 Pandemic |
title_short | Well Played! Promoting Phonemic Awareness Training Using EdTech—GraphoGame Brazil—During the COVID-19 Pandemic |
title_sort | well played promoting phonemic awareness training using edtech graphogame brazil during the covid 19 pandemic |
topic | phonemic awareness early literacy GraphoGame school closure EdTech |
url | https://www.mdpi.com/2076-3425/12/11/1494 |
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