The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education

Technology development promotes different learning strategies for varying levels of education. This technology provides opportunities for more engaging learning and encourages motivation to understand concepts and values. This research focuses on the development of 3D virtual reality (VR), which exp...

Full description

Bibliographic Details
Main Authors: Dwi Sulisworo, Vera Yuli Erviana, Bambang Robiin, Yovi Sepriansyah, Achmad Soleh
Format: Article
Language:English
Published: Hindawi Limited 2022-01-01
Series:Education Research International
Online Access:http://dx.doi.org/10.1155/2022/4811544
_version_ 1797958264181227520
author Dwi Sulisworo
Vera Yuli Erviana
Bambang Robiin
Yovi Sepriansyah
Achmad Soleh
author_facet Dwi Sulisworo
Vera Yuli Erviana
Bambang Robiin
Yovi Sepriansyah
Achmad Soleh
author_sort Dwi Sulisworo
collection DOAJ
description Technology development promotes different learning strategies for varying levels of education. This technology provides opportunities for more engaging learning and encourages motivation to understand concepts and values. This research focuses on the development of 3D virtual reality (VR), which explains the living environment, especially animals, in the original habitat in the context of elementary school learning. This VR application is called Zoo-VR, which can be used in various learning models to achieve learning competencies. Zoo-VR includes 30 types of animals with their original sounds and explanations in audio and text form. The animals move freely in their habitat according to natural conditions. Users can move from one place to another, approach particular objects, and run virtual menus using programs installed on Oculus. The feasibility of Zoo-VR is reviewed from the perception of teachers and students after using it. The snowball effect interview model measured the perceptions of teachers and students. The teacher’s experience is observed in four aspects of the experience: conformity with the subject matter, feasible learning models, competencies, and the adequacy of menus in the application. The student experience is observed in five aspects: immersion, interest, the comfort of the tool, intention to share, and practicality of existing features. This experience gives the basis for a broader analyzing the use of Zoo-VR both in and outside the classroom. The results of the review and observation explain that Zoo-VR is feasible to apply to real learning situations. The challenge of Zoo-VR is integrating this application with learning objectives on various subjects. However, the result from the limited number of participants cannot be applied to generalize comprehensively. Studies on the application of Zoo-VR to actual learning conditions need to be carried out to reveal the real potential of VR.
first_indexed 2024-04-11T00:16:31Z
format Article
id doaj.art-813bb4d0761345bd9e489e123d484f1d
institution Directory Open Access Journal
issn 2090-4010
language English
last_indexed 2024-04-11T00:16:31Z
publishDate 2022-01-01
publisher Hindawi Limited
record_format Article
series Education Research International
spelling doaj.art-813bb4d0761345bd9e489e123d484f1d2023-01-09T01:30:10ZengHindawi LimitedEducation Research International2090-40102022-01-01202210.1155/2022/4811544The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary EducationDwi Sulisworo0Vera Yuli Erviana1Bambang Robiin2Yovi Sepriansyah3Achmad Soleh4Ahmad Dahlan UniversityAhmad Dahlan UniversityAhmad Dahlan UniversityAhmad Dahlan UniversityAhmad Dahlan UniversityTechnology development promotes different learning strategies for varying levels of education. This technology provides opportunities for more engaging learning and encourages motivation to understand concepts and values. This research focuses on the development of 3D virtual reality (VR), which explains the living environment, especially animals, in the original habitat in the context of elementary school learning. This VR application is called Zoo-VR, which can be used in various learning models to achieve learning competencies. Zoo-VR includes 30 types of animals with their original sounds and explanations in audio and text form. The animals move freely in their habitat according to natural conditions. Users can move from one place to another, approach particular objects, and run virtual menus using programs installed on Oculus. The feasibility of Zoo-VR is reviewed from the perception of teachers and students after using it. The snowball effect interview model measured the perceptions of teachers and students. The teacher’s experience is observed in four aspects of the experience: conformity with the subject matter, feasible learning models, competencies, and the adequacy of menus in the application. The student experience is observed in five aspects: immersion, interest, the comfort of the tool, intention to share, and practicality of existing features. This experience gives the basis for a broader analyzing the use of Zoo-VR both in and outside the classroom. The results of the review and observation explain that Zoo-VR is feasible to apply to real learning situations. The challenge of Zoo-VR is integrating this application with learning objectives on various subjects. However, the result from the limited number of participants cannot be applied to generalize comprehensively. Studies on the application of Zoo-VR to actual learning conditions need to be carried out to reveal the real potential of VR.http://dx.doi.org/10.1155/2022/4811544
spellingShingle Dwi Sulisworo
Vera Yuli Erviana
Bambang Robiin
Yovi Sepriansyah
Achmad Soleh
The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education
Education Research International
title The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education
title_full The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education
title_fullStr The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education
title_full_unstemmed The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education
title_short The Feasibility of Enhancing Environmental Awareness using Virtual Reality 3D in the Primary Education
title_sort feasibility of enhancing environmental awareness using virtual reality 3d in the primary education
url http://dx.doi.org/10.1155/2022/4811544
work_keys_str_mv AT dwisulisworo thefeasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT verayulierviana thefeasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT bambangrobiin thefeasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT yovisepriansyah thefeasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT achmadsoleh thefeasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT dwisulisworo feasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT verayulierviana feasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT bambangrobiin feasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT yovisepriansyah feasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation
AT achmadsoleh feasibilityofenhancingenvironmentalawarenessusingvirtualreality3dintheprimaryeducation