AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research
Optical see-through automotive head-up displays (HUDs) are a form of augmented reality (AR) that is quickly gaining penetration into the consumer market. Despite increasing adoption, demand, and competition among manufacturers to deliver higher quality HUDs with increased fields of view, little work...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2019-10-01
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Series: | Frontiers in Robotics and AI |
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Online Access: | https://www.frontiersin.org/article/10.3389/frobt.2019.00098/full |
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author | Joseph L. Gabbard Missie Smith Kyle Tanous Hyungil Kim Bryan Jonas |
author_facet | Joseph L. Gabbard Missie Smith Kyle Tanous Hyungil Kim Bryan Jonas |
author_sort | Joseph L. Gabbard |
collection | DOAJ |
description | Optical see-through automotive head-up displays (HUDs) are a form of augmented reality (AR) that is quickly gaining penetration into the consumer market. Despite increasing adoption, demand, and competition among manufacturers to deliver higher quality HUDs with increased fields of view, little work has been done to understand how best to design and assess AR HUD user interfaces, and how to quantify their effects on driver behavior, performance, and ultimately safety. This paper reports on a novel, low-cost, immersive driving simulator created using a myriad of custom hardware and software technologies specifically to examine basic and applied research questions related to AR HUDs usage when driving. We describe our experiences developing simulator hardware and software and detail a user study that examines driver performance, visual attention, and preferences using two AR navigation interfaces. Results suggest that conformal AR graphics may not be inherently better than other HUD interfaces. We include lessons learned from our simulator development experiences, results of the user study and conclude with limitations and future work. |
first_indexed | 2024-12-20T08:18:56Z |
format | Article |
id | doaj.art-81ebfb60425a4d519e7d71ba9bed9a61 |
institution | Directory Open Access Journal |
issn | 2296-9144 |
language | English |
last_indexed | 2024-12-20T08:18:56Z |
publishDate | 2019-10-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Robotics and AI |
spelling | doaj.art-81ebfb60425a4d519e7d71ba9bed9a612022-12-21T19:47:03ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442019-10-01610.3389/frobt.2019.00098480603AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display ResearchJoseph L. Gabbard0Missie Smith1Kyle Tanous2Hyungil Kim3Bryan Jonas4Grado Department of Industrial and Systems Engineering, Virginia Tech, Blacksburg, VA, United StatesIndustrial and Systems Engineering, Oakland University, Rochester, NY, United StatesGrado Department of Industrial and Systems Engineering, Virginia Tech, Blacksburg, VA, United StatesVirginia Tech Transportation Institute, Virginia Tech, Blacksburg, VA, United StatesDepartment of Mathematical Sciences, United States Military Academy, West Point, NY, United StatesOptical see-through automotive head-up displays (HUDs) are a form of augmented reality (AR) that is quickly gaining penetration into the consumer market. Despite increasing adoption, demand, and competition among manufacturers to deliver higher quality HUDs with increased fields of view, little work has been done to understand how best to design and assess AR HUD user interfaces, and how to quantify their effects on driver behavior, performance, and ultimately safety. This paper reports on a novel, low-cost, immersive driving simulator created using a myriad of custom hardware and software technologies specifically to examine basic and applied research questions related to AR HUDs usage when driving. We describe our experiences developing simulator hardware and software and detail a user study that examines driver performance, visual attention, and preferences using two AR navigation interfaces. Results suggest that conformal AR graphics may not be inherently better than other HUD interfaces. We include lessons learned from our simulator development experiences, results of the user study and conclude with limitations and future work.https://www.frontiersin.org/article/10.3389/frobt.2019.00098/fullaugmented realityhead-up displayconformal graphicsdriving simulatorhuman machine interface |
spellingShingle | Joseph L. Gabbard Missie Smith Kyle Tanous Hyungil Kim Bryan Jonas AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research Frontiers in Robotics and AI augmented reality head-up display conformal graphics driving simulator human machine interface |
title | AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research |
title_full | AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research |
title_fullStr | AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research |
title_full_unstemmed | AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research |
title_short | AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research |
title_sort | ar drivesim an immersive driving simulator for augmented reality head up display research |
topic | augmented reality head-up display conformal graphics driving simulator human machine interface |
url | https://www.frontiersin.org/article/10.3389/frobt.2019.00098/full |
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