AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research

Optical see-through automotive head-up displays (HUDs) are a form of augmented reality (AR) that is quickly gaining penetration into the consumer market. Despite increasing adoption, demand, and competition among manufacturers to deliver higher quality HUDs with increased fields of view, little work...

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Main Authors: Joseph L. Gabbard, Missie Smith, Kyle Tanous, Hyungil Kim, Bryan Jonas
Format: Article
Language:English
Published: Frontiers Media S.A. 2019-10-01
Series:Frontiers in Robotics and AI
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/frobt.2019.00098/full
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author Joseph L. Gabbard
Missie Smith
Kyle Tanous
Hyungil Kim
Bryan Jonas
author_facet Joseph L. Gabbard
Missie Smith
Kyle Tanous
Hyungil Kim
Bryan Jonas
author_sort Joseph L. Gabbard
collection DOAJ
description Optical see-through automotive head-up displays (HUDs) are a form of augmented reality (AR) that is quickly gaining penetration into the consumer market. Despite increasing adoption, demand, and competition among manufacturers to deliver higher quality HUDs with increased fields of view, little work has been done to understand how best to design and assess AR HUD user interfaces, and how to quantify their effects on driver behavior, performance, and ultimately safety. This paper reports on a novel, low-cost, immersive driving simulator created using a myriad of custom hardware and software technologies specifically to examine basic and applied research questions related to AR HUDs usage when driving. We describe our experiences developing simulator hardware and software and detail a user study that examines driver performance, visual attention, and preferences using two AR navigation interfaces. Results suggest that conformal AR graphics may not be inherently better than other HUD interfaces. We include lessons learned from our simulator development experiences, results of the user study and conclude with limitations and future work.
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spelling doaj.art-81ebfb60425a4d519e7d71ba9bed9a612022-12-21T19:47:03ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442019-10-01610.3389/frobt.2019.00098480603AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display ResearchJoseph L. Gabbard0Missie Smith1Kyle Tanous2Hyungil Kim3Bryan Jonas4Grado Department of Industrial and Systems Engineering, Virginia Tech, Blacksburg, VA, United StatesIndustrial and Systems Engineering, Oakland University, Rochester, NY, United StatesGrado Department of Industrial and Systems Engineering, Virginia Tech, Blacksburg, VA, United StatesVirginia Tech Transportation Institute, Virginia Tech, Blacksburg, VA, United StatesDepartment of Mathematical Sciences, United States Military Academy, West Point, NY, United StatesOptical see-through automotive head-up displays (HUDs) are a form of augmented reality (AR) that is quickly gaining penetration into the consumer market. Despite increasing adoption, demand, and competition among manufacturers to deliver higher quality HUDs with increased fields of view, little work has been done to understand how best to design and assess AR HUD user interfaces, and how to quantify their effects on driver behavior, performance, and ultimately safety. This paper reports on a novel, low-cost, immersive driving simulator created using a myriad of custom hardware and software technologies specifically to examine basic and applied research questions related to AR HUDs usage when driving. We describe our experiences developing simulator hardware and software and detail a user study that examines driver performance, visual attention, and preferences using two AR navigation interfaces. Results suggest that conformal AR graphics may not be inherently better than other HUD interfaces. We include lessons learned from our simulator development experiences, results of the user study and conclude with limitations and future work.https://www.frontiersin.org/article/10.3389/frobt.2019.00098/fullaugmented realityhead-up displayconformal graphicsdriving simulatorhuman machine interface
spellingShingle Joseph L. Gabbard
Missie Smith
Kyle Tanous
Hyungil Kim
Bryan Jonas
AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research
Frontiers in Robotics and AI
augmented reality
head-up display
conformal graphics
driving simulator
human machine interface
title AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research
title_full AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research
title_fullStr AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research
title_full_unstemmed AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research
title_short AR DriveSim: An Immersive Driving Simulator for Augmented Reality Head-Up Display Research
title_sort ar drivesim an immersive driving simulator for augmented reality head up display research
topic augmented reality
head-up display
conformal graphics
driving simulator
human machine interface
url https://www.frontiersin.org/article/10.3389/frobt.2019.00098/full
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AT missiesmith ardrivesimanimmersivedrivingsimulatorforaugmentedrealityheadupdisplayresearch
AT kyletanous ardrivesimanimmersivedrivingsimulatorforaugmentedrealityheadupdisplayresearch
AT hyungilkim ardrivesimanimmersivedrivingsimulatorforaugmentedrealityheadupdisplayresearch
AT bryanjonas ardrivesimanimmersivedrivingsimulatorforaugmentedrealityheadupdisplayresearch