Erratum: Cognitive training with casual video games: Points to consider
Main Authors: | Pauline L Baniqued, Michael B Kranz, Michelle W Voss, Hyunkyu eLee, Joshua D Cosman, Joan eSeverson, Arthur F Kramer |
---|---|
Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2014-03-01
|
Series: | Frontiers in Psychology |
Subjects: | |
Online Access: | http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00234/full |
Similar Items
-
The Effect of Mathematics Learning Using Learning Video Media on the Mathematical Reasoning Ability of Students
by: Dian Lestari, et al.
Published: (2022-12-01) -
Development of learning video rotation using Palembang tanjak context to determine students’ mathematical reasoning
by: Uswatun Hasanah, et al.
Published: (2024-02-01) -
Integration of Casual Video Games During Online Learning to Relief Stress in Students
by: Vickneish Vimalanathan, et al.
Published: (2022-03-01) -
PENGARUH LKPD BERBASIS VIDEO PEMBELAJARAN INTERAKTIF PADA SISWA MI/SD TERHADAP KEMAMPUAN PENALARAN MATEMATIS
by: Fatkhul Arifin, et al.
Published: (2023-10-01) -
Checking Different Video Game Mechanics to Assess Cognitive Abilities in Groups with and without Emotional Problems
by: Francisco J. Román, et al.
Published: (2023-12-01)