Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players

This study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addit...

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Main Authors: Alfred Nimmerichter, Nikolaus J. R. Weber, Klaus Wirth, Andreas Haller
Format: Article
Language:English
Published: MDPI AG 2015-12-01
Series:Sports
Subjects:
Online Access:http://www.mdpi.com/2075-4663/4/1/1
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author Alfred Nimmerichter
Nikolaus J. R. Weber
Klaus Wirth
Andreas Haller
author_facet Alfred Nimmerichter
Nikolaus J. R. Weber
Klaus Wirth
Andreas Haller
author_sort Alfred Nimmerichter
collection DOAJ
description This study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addition to the football training, the VIS completed a video-based visual training twice a week over a period of six weeks during the competition phase. Using the temporal occlusion technique, the players were instructed to react on one-on-one situations shown in 40 videos. The number of successful decisions and the response time were measured with a video-based test. In addition, the reactive-agility sprint test was used. VIS significantly improved the number of successful decisions (22.2 ± 3.6 s vs. 29.8 ± 4.5 s; p < 0.001), response time (0.41 ± 0.10 s vs. 0.31 ± 0.10 s; p = 0.006) and reactive agility (2.22 ± 0.33 s vs. 1.94 ± 0.11 s; p = 0.001) pre- vs. post-training. No significant differences were found for CON. The results have shown that video-based visual training improves the time to make decisions as well as reactive agility sprint-time, accompanied by an increase in successful decisions. It remains to be shown whether or not such training can improve simulated or actual game performance.
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spelling doaj.art-8290d9bd27e84b2593900680ba6ee5102022-12-22T04:21:26ZengMDPI AGSports2075-46632015-12-0141110.3390/sports4010001sports4010001Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football PlayersAlfred Nimmerichter0Nikolaus J. R. Weber1Klaus Wirth2Andreas Haller3Sport and Exercise Sciences, University of Applied Sciences Wiener Neustadt, Johannes Gutenberg Str. 3, Wiener Neustadt A-2700, AustriaSport and Exercise Sciences, University of Applied Sciences Wiener Neustadt, Johannes Gutenberg Str. 3, Wiener Neustadt A-2700, AustriaSport and Exercise Sciences, University of Applied Sciences Wiener Neustadt, Johannes Gutenberg Str. 3, Wiener Neustadt A-2700, AustriaSport and Exercise Sciences, University of Applied Sciences Wiener Neustadt, Johannes Gutenberg Str. 3, Wiener Neustadt A-2700, AustriaThis study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addition to the football training, the VIS completed a video-based visual training twice a week over a period of six weeks during the competition phase. Using the temporal occlusion technique, the players were instructed to react on one-on-one situations shown in 40 videos. The number of successful decisions and the response time were measured with a video-based test. In addition, the reactive-agility sprint test was used. VIS significantly improved the number of successful decisions (22.2 ± 3.6 s vs. 29.8 ± 4.5 s; p < 0.001), response time (0.41 ± 0.10 s vs. 0.31 ± 0.10 s; p = 0.006) and reactive agility (2.22 ± 0.33 s vs. 1.94 ± 0.11 s; p = 0.001) pre- vs. post-training. No significant differences were found for CON. The results have shown that video-based visual training improves the time to make decisions as well as reactive agility sprint-time, accompanied by an increase in successful decisions. It remains to be shown whether or not such training can improve simulated or actual game performance.http://www.mdpi.com/2075-4663/4/1/1visual trainingvideo-baseddecision-makingreactive agilityanticipationone-on-onetransfer effectfootball
spellingShingle Alfred Nimmerichter
Nikolaus J. R. Weber
Klaus Wirth
Andreas Haller
Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
Sports
visual training
video-based
decision-making
reactive agility
anticipation
one-on-one
transfer effect
football
title Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_full Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_fullStr Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_full_unstemmed Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_short Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
title_sort effects of video based visual training on decision making and reactive agility in adolescent football players
topic visual training
video-based
decision-making
reactive agility
anticipation
one-on-one
transfer effect
football
url http://www.mdpi.com/2075-4663/4/1/1
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AT klauswirth effectsofvideobasedvisualtrainingondecisionmakingandreactiveagilityinadolescentfootballplayers
AT andreashaller effectsofvideobasedvisualtrainingondecisionmakingandreactiveagilityinadolescentfootballplayers