Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players
This study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addit...
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MDPI AG
2015-12-01
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Series: | Sports |
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Online Access: | http://www.mdpi.com/2075-4663/4/1/1 |
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author | Alfred Nimmerichter Nikolaus J. R. Weber Klaus Wirth Andreas Haller |
author_facet | Alfred Nimmerichter Nikolaus J. R. Weber Klaus Wirth Andreas Haller |
author_sort | Alfred Nimmerichter |
collection | DOAJ |
description | This study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addition to the football training, the VIS completed a video-based visual training twice a week over a period of six weeks during the competition phase. Using the temporal occlusion technique, the players were instructed to react on one-on-one situations shown in 40 videos. The number of successful decisions and the response time were measured with a video-based test. In addition, the reactive-agility sprint test was used. VIS significantly improved the number of successful decisions (22.2 ± 3.6 s vs. 29.8 ± 4.5 s; p < 0.001), response time (0.41 ± 0.10 s vs. 0.31 ± 0.10 s; p = 0.006) and reactive agility (2.22 ± 0.33 s vs. 1.94 ± 0.11 s; p = 0.001) pre- vs. post-training. No significant differences were found for CON. The results have shown that video-based visual training improves the time to make decisions as well as reactive agility sprint-time, accompanied by an increase in successful decisions. It remains to be shown whether or not such training can improve simulated or actual game performance. |
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format | Article |
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institution | Directory Open Access Journal |
issn | 2075-4663 |
language | English |
last_indexed | 2024-04-11T13:36:31Z |
publishDate | 2015-12-01 |
publisher | MDPI AG |
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series | Sports |
spelling | doaj.art-8290d9bd27e84b2593900680ba6ee5102022-12-22T04:21:26ZengMDPI AGSports2075-46632015-12-0141110.3390/sports4010001sports4010001Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football PlayersAlfred Nimmerichter0Nikolaus J. R. Weber1Klaus Wirth2Andreas Haller3Sport and Exercise Sciences, University of Applied Sciences Wiener Neustadt, Johannes Gutenberg Str. 3, Wiener Neustadt A-2700, AustriaSport and Exercise Sciences, University of Applied Sciences Wiener Neustadt, Johannes Gutenberg Str. 3, Wiener Neustadt A-2700, AustriaSport and Exercise Sciences, University of Applied Sciences Wiener Neustadt, Johannes Gutenberg Str. 3, Wiener Neustadt A-2700, AustriaSport and Exercise Sciences, University of Applied Sciences Wiener Neustadt, Johannes Gutenberg Str. 3, Wiener Neustadt A-2700, AustriaThis study investigated the trainability of decision-making and reactive agility via video-based visual training in young athletes. Thirty-four members of a national football academy (age: 14.4 ± 0.1 years) were randomly assigned to a training (VIS; n = 18) or a control group (CON; n = 16). In addition to the football training, the VIS completed a video-based visual training twice a week over a period of six weeks during the competition phase. Using the temporal occlusion technique, the players were instructed to react on one-on-one situations shown in 40 videos. The number of successful decisions and the response time were measured with a video-based test. In addition, the reactive-agility sprint test was used. VIS significantly improved the number of successful decisions (22.2 ± 3.6 s vs. 29.8 ± 4.5 s; p < 0.001), response time (0.41 ± 0.10 s vs. 0.31 ± 0.10 s; p = 0.006) and reactive agility (2.22 ± 0.33 s vs. 1.94 ± 0.11 s; p = 0.001) pre- vs. post-training. No significant differences were found for CON. The results have shown that video-based visual training improves the time to make decisions as well as reactive agility sprint-time, accompanied by an increase in successful decisions. It remains to be shown whether or not such training can improve simulated or actual game performance.http://www.mdpi.com/2075-4663/4/1/1visual trainingvideo-baseddecision-makingreactive agilityanticipationone-on-onetransfer effectfootball |
spellingShingle | Alfred Nimmerichter Nikolaus J. R. Weber Klaus Wirth Andreas Haller Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players Sports visual training video-based decision-making reactive agility anticipation one-on-one transfer effect football |
title | Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players |
title_full | Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players |
title_fullStr | Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players |
title_full_unstemmed | Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players |
title_short | Effects of Video-Based Visual Training on Decision-Making and Reactive Agility in Adolescent Football Players |
title_sort | effects of video based visual training on decision making and reactive agility in adolescent football players |
topic | visual training video-based decision-making reactive agility anticipation one-on-one transfer effect football |
url | http://www.mdpi.com/2075-4663/4/1/1 |
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