Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform

We analyze the private equilibrium of a two-sided market representing the online gaming industry under a principal-agent model. A monopoly-holding platform hires a manager to attract new members from both sides of the market while considering uncertainty on the adhesion of viewers and online gamers....

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Main Authors: Vitor Miguel Ribeiro, Lei Bao
Format: Article
Language:English
Published: MDPI AG 2021-01-01
Series:Journal of Theoretical and Applied Electronic Commerce Research
Subjects:
Online Access:https://www.mdpi.com/0718-1876/16/4/40
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author Vitor Miguel Ribeiro
Lei Bao
author_facet Vitor Miguel Ribeiro
Lei Bao
author_sort Vitor Miguel Ribeiro
collection DOAJ
description We analyze the private equilibrium of a two-sided market representing the online gaming industry under a principal-agent model. A monopoly-holding platform hires a manager to attract new members from both sides of the market while considering uncertainty on the adhesion of viewers and online gamers. First, we mathematically demonstrate that increasing cross-group network externalities can decrease the platform’s profit, which contradicts a canonical result from the field of two-sided markets. Moreover, knowing that the intermediary’s goal is aligned with the private interest of online gamers, machine learning models empirically show that the main theoretical outcome is observed in reality due to the presence of heterogeneous indirect network effects in online gaming activities. Second, we conclude that social welfare can be either harmed or improved for increasing cross-group network externalities, which means that the professionalization of online gaming may or may not be legitimized depending on the value taken by exogenous parameters related to the platform’s uncertainty on the number of agents that get on board, risk aversion of viewers, and royalty rate applied to online gamers. Finally, a discussion based on 2020 facts is provided and several policy recommendations are formulated to ensure the persistence of best regulatory practices.
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spelling doaj.art-82b002ecf93a4105828d38e9224a0e582023-11-22T11:28:23ZengMDPI AGJournal of Theoretical and Applied Electronic Commerce Research0718-18762021-01-0116468270810.3390/jtaer16040040Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding PlatformVitor Miguel Ribeiro0Lei Bao1Economic Sciences and Tourism Research Center of Consuelo Vieira da Costa Foundation, Higher In-stitute of Administration and Management, 4100-442 Porto, PortugalSchool of Economics and Management, Huaiyin Normal University, Huaian 223001, ChinaWe analyze the private equilibrium of a two-sided market representing the online gaming industry under a principal-agent model. A monopoly-holding platform hires a manager to attract new members from both sides of the market while considering uncertainty on the adhesion of viewers and online gamers. First, we mathematically demonstrate that increasing cross-group network externalities can decrease the platform’s profit, which contradicts a canonical result from the field of two-sided markets. Moreover, knowing that the intermediary’s goal is aligned with the private interest of online gamers, machine learning models empirically show that the main theoretical outcome is observed in reality due to the presence of heterogeneous indirect network effects in online gaming activities. Second, we conclude that social welfare can be either harmed or improved for increasing cross-group network externalities, which means that the professionalization of online gaming may or may not be legitimized depending on the value taken by exogenous parameters related to the platform’s uncertainty on the number of agents that get on board, risk aversion of viewers, and royalty rate applied to online gamers. Finally, a discussion based on 2020 facts is provided and several policy recommendations are formulated to ensure the persistence of best regulatory practices.https://www.mdpi.com/0718-1876/16/4/40two-sided marketsmonopolyonline gamingsalesforce compensationmachine learning
spellingShingle Vitor Miguel Ribeiro
Lei Bao
Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
Journal of Theoretical and Applied Electronic Commerce Research
two-sided markets
monopoly
online gaming
salesforce compensation
machine learning
title Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
title_full Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
title_fullStr Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
title_full_unstemmed Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
title_short Professionalization of Online Gaming? Theoretical and Empirical Analysis for a Monopoly-Holding Platform
title_sort professionalization of online gaming theoretical and empirical analysis for a monopoly holding platform
topic two-sided markets
monopoly
online gaming
salesforce compensation
machine learning
url https://www.mdpi.com/0718-1876/16/4/40
work_keys_str_mv AT vitormiguelribeiro professionalizationofonlinegamingtheoreticalandempiricalanalysisforamonopolyholdingplatform
AT leibao professionalizationofonlinegamingtheoreticalandempiricalanalysisforamonopolyholdingplatform