Short-term cognitive impacts of electronic gaming machines with and without a skill-based component: A comparative laboratory study

This study aimed to compare how consumers understand the role of skill and chance, experience cognitive distortions, and experience immersion based on use of either electronic gaming machines (EGMs) or skill gambling machines (SGMs; EGMs with a skill-based component). Participants (N = 246, Mage = 3...

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Bibliographic Details
Main Authors: Sally M. Gainsbury, Kahlil S. Philander
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-08-01
Series:Frontiers in Psychiatry
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyt.2022.979694/full