Short-term cognitive impacts of electronic gaming machines with and without a skill-based component: A comparative laboratory study
This study aimed to compare how consumers understand the role of skill and chance, experience cognitive distortions, and experience immersion based on use of either electronic gaming machines (EGMs) or skill gambling machines (SGMs; EGMs with a skill-based component). Participants (N = 246, Mage = 3...
Main Authors: | Sally M. Gainsbury, Kahlil S. Philander |
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Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2022-08-01
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Series: | Frontiers in Psychiatry |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/fpsyt.2022.979694/full |
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