The Fastskin Revolution From Human Fish to Swimming Androids

The story of fastskin swimsuits reflects some of the challenges facing the impact of technology in postmodern culture. Introduced in 1999 and ratified for the Sydney 2000 Olympic Games, fastskin swimsuits were touted as revolutionising competitive swimming. Ten years later, they were banned by the w...

Full description

Bibliographic Details
Main Author: Jennifer Craik
Format: Article
Language:English
Published: Linköping University Electronic Press 2011-04-01
Series:Culture Unbound: Journal of Current Cultural Research
Subjects:
Online Access:http://dx.doi.org/10.3384/cu.2000.1525.11371
_version_ 1798045122406907904
author Jennifer Craik
author_facet Jennifer Craik
author_sort Jennifer Craik
collection DOAJ
description The story of fastskin swimsuits reflects some of the challenges facing the impact of technology in postmodern culture. Introduced in 1999 and ratified for the Sydney 2000 Olympic Games, fastskin swimsuits were touted as revolutionising competitive swimming. Ten years later, they were banned by the world’s swimming regulatory body FINA (the Fédération Internationale de Natation), with the ban taking effect from January 2010 (Shipley 2009). The reason was the controversy caused by the large number of world records that were broken by competitors wearing polyurethane swimsuits, the next generation of the original fast skin suits. These suits were deemed to be providing an artificial advantage by increasing buoyancy and reducing drag. This had been an issue ever since they were introduced, yet FINA had approved the suits and, thereby, unleashed an unstoppable technological revolution of the sport of competitive swimming. Underlying this was the issue about its implications of the transformation of a sport based on the movement of the human body through water without the aid of artificial devices or apparatus. This article argues that the advent of the fastskin has not only transformed the art of swimming but has created a new image of the swimmer as a virtual android rather than a human fish. In turn, the image of the sport of swimming has been re-mapped as a technical artefact and sci-fi spectacle based on a radically transformed concept of the swimming body as a material object that has implications for the ideal of the fashionable body.
first_indexed 2024-04-11T23:15:25Z
format Article
id doaj.art-839b97d3d8e64b09a60ea488e91b4317
institution Directory Open Access Journal
issn 2000-1525
language English
last_indexed 2024-04-11T23:15:25Z
publishDate 2011-04-01
publisher Linköping University Electronic Press
record_format Article
series Culture Unbound: Journal of Current Cultural Research
spelling doaj.art-839b97d3d8e64b09a60ea488e91b43172022-12-22T03:57:38ZengLinköping University Electronic PressCulture Unbound: Journal of Current Cultural Research2000-15252011-04-0137182The Fastskin Revolution From Human Fish to Swimming AndroidsJennifer CraikThe story of fastskin swimsuits reflects some of the challenges facing the impact of technology in postmodern culture. Introduced in 1999 and ratified for the Sydney 2000 Olympic Games, fastskin swimsuits were touted as revolutionising competitive swimming. Ten years later, they were banned by the world’s swimming regulatory body FINA (the Fédération Internationale de Natation), with the ban taking effect from January 2010 (Shipley 2009). The reason was the controversy caused by the large number of world records that were broken by competitors wearing polyurethane swimsuits, the next generation of the original fast skin suits. These suits were deemed to be providing an artificial advantage by increasing buoyancy and reducing drag. This had been an issue ever since they were introduced, yet FINA had approved the suits and, thereby, unleashed an unstoppable technological revolution of the sport of competitive swimming. Underlying this was the issue about its implications of the transformation of a sport based on the movement of the human body through water without the aid of artificial devices or apparatus. This article argues that the advent of the fastskin has not only transformed the art of swimming but has created a new image of the swimmer as a virtual android rather than a human fish. In turn, the image of the sport of swimming has been re-mapped as a technical artefact and sci-fi spectacle based on a radically transformed concept of the swimming body as a material object that has implications for the ideal of the fashionable body.http://dx.doi.org/10.3384/cu.2000.1525.11371Bodysuitsswimmingtechnologysportswearconsumer culturespectaclefashion
spellingShingle Jennifer Craik
The Fastskin Revolution From Human Fish to Swimming Androids
Culture Unbound: Journal of Current Cultural Research
Bodysuits
swimming
technology
sportswear
consumer culture
spectacle
fashion
title The Fastskin Revolution From Human Fish to Swimming Androids
title_full The Fastskin Revolution From Human Fish to Swimming Androids
title_fullStr The Fastskin Revolution From Human Fish to Swimming Androids
title_full_unstemmed The Fastskin Revolution From Human Fish to Swimming Androids
title_short The Fastskin Revolution From Human Fish to Swimming Androids
title_sort fastskin revolution from human fish to swimming androids
topic Bodysuits
swimming
technology
sportswear
consumer culture
spectacle
fashion
url http://dx.doi.org/10.3384/cu.2000.1525.11371
work_keys_str_mv AT jennifercraik thefastskinrevolutionfromhumanfishtoswimmingandroids
AT jennifercraik fastskinrevolutionfromhumanfishtoswimmingandroids