CollabVR: VR Testing for Increasing Social Interaction between College Students

The impact of the COVID-19 pandemic on education has accelerated the shift in learning paradigms toward synchronous and asynchronous online approaches, significantly reducing students’ social interactions. This study introduces CollabVR, as a social virtual reality (SVR) platform designed to improve...

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Main Authors: Diego Johnson, Brayan Mamani, Cesar Salas
Format: Article
Language:English
Published: MDPI AG 2024-01-01
Series:Computers
Subjects:
Online Access:https://www.mdpi.com/2073-431X/13/2/40
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author Diego Johnson
Brayan Mamani
Cesar Salas
author_facet Diego Johnson
Brayan Mamani
Cesar Salas
author_sort Diego Johnson
collection DOAJ
description The impact of the COVID-19 pandemic on education has accelerated the shift in learning paradigms toward synchronous and asynchronous online approaches, significantly reducing students’ social interactions. This study introduces CollabVR, as a social virtual reality (SVR) platform designed to improve social interaction among remote university students through extracurricular activities (ECAs). Leveraging technologies such as Unity3D for the development of the SVR environment, Photon Unity Networking for real-time participant connection, Oculus Quest 2 for immersive virtual reality experience, and AWS for efficient and scalable system performance, it aims to mitigate this social interaction deficit. The platform was tested using the sociability scale of Kreijns et al., comparing it with traditional online platforms. Results from a focus group in Lima, Peru, with students participating in online ECAs, demonstrated that CollabVR significantly improved participants perceived social interaction, with a mean of 4.65 ± 0.49 compared to traditional platforms with a mean of 2.35 ± 0.75, fostering a sense of community and improving communication. The study highlights the potential of CollabVR as a powerful tool to overcome socialization challenges in virtual learning environments, suggesting a more immersive and engaging approach to distance education.
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spelling doaj.art-83d55d7028124f188c246b35a6656e8b2024-02-23T15:12:54ZengMDPI AGComputers2073-431X2024-01-011324010.3390/computers13020040CollabVR: VR Testing for Increasing Social Interaction between College StudentsDiego Johnson0Brayan Mamani1Cesar Salas2College of Software Engineering, Peruvian University of Applied Sciences, Lima 15023, PeruCollege of Software Engineering, Peruvian University of Applied Sciences, Lima 15023, PeruCollege of Software Engineering, Peruvian University of Applied Sciences, Lima 15023, PeruThe impact of the COVID-19 pandemic on education has accelerated the shift in learning paradigms toward synchronous and asynchronous online approaches, significantly reducing students’ social interactions. This study introduces CollabVR, as a social virtual reality (SVR) platform designed to improve social interaction among remote university students through extracurricular activities (ECAs). Leveraging technologies such as Unity3D for the development of the SVR environment, Photon Unity Networking for real-time participant connection, Oculus Quest 2 for immersive virtual reality experience, and AWS for efficient and scalable system performance, it aims to mitigate this social interaction deficit. The platform was tested using the sociability scale of Kreijns et al., comparing it with traditional online platforms. Results from a focus group in Lima, Peru, with students participating in online ECAs, demonstrated that CollabVR significantly improved participants perceived social interaction, with a mean of 4.65 ± 0.49 compared to traditional platforms with a mean of 2.35 ± 0.75, fostering a sense of community and improving communication. The study highlights the potential of CollabVR as a powerful tool to overcome socialization challenges in virtual learning environments, suggesting a more immersive and engaging approach to distance education.https://www.mdpi.com/2073-431X/13/2/40social virtual realityvirtual learning environmentssocial interactioncollege studentsremote educationextracurricular activities
spellingShingle Diego Johnson
Brayan Mamani
Cesar Salas
CollabVR: VR Testing for Increasing Social Interaction between College Students
Computers
social virtual reality
virtual learning environments
social interaction
college students
remote education
extracurricular activities
title CollabVR: VR Testing for Increasing Social Interaction between College Students
title_full CollabVR: VR Testing for Increasing Social Interaction between College Students
title_fullStr CollabVR: VR Testing for Increasing Social Interaction between College Students
title_full_unstemmed CollabVR: VR Testing for Increasing Social Interaction between College Students
title_short CollabVR: VR Testing for Increasing Social Interaction between College Students
title_sort collabvr vr testing for increasing social interaction between college students
topic social virtual reality
virtual learning environments
social interaction
college students
remote education
extracurricular activities
url https://www.mdpi.com/2073-431X/13/2/40
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AT brayanmamani collabvrvrtestingforincreasingsocialinteractionbetweencollegestudents
AT cesarsalas collabvrvrtestingforincreasingsocialinteractionbetweencollegestudents