Loot box consumption by adolescents pre- and post- pandemic lockdown
Loot boxes are virtual items that can be redeemed to receive randomly selected other virtual items, and have been criticized for being similar to gambling. The presence of loot boxes in video games has dramatically increased since 2010, with little evidence available for the current prevalence rate...
Main Authors: | Whitney DeCamp, Kevin Daly |
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Format: | Article |
Language: | English |
Published: |
PeerJ Inc.
2023-05-01
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Series: | PeerJ |
Subjects: | |
Online Access: | https://peerj.com/articles/15287.pdf |
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