Apports de l’iconographie sidérale aux problématiques spatiales vidéoludiques : le cas des jeux vidéo horrifiques
Science-fiction and the imaginary of cosmos bring a fertile framework to video games. Apart the depth of the fictional worlds that it allows to develop, Space void as a narrative and iconographic trope opens a wide variety of issues linked to the relation between players and the spatiality of video...
Main Author: | Guillaume Baychelier |
---|---|
Format: | Article |
Language: | fra |
Published: |
Université de Limoges
2018-12-01
|
Series: | ReS Futurae |
Subjects: | |
Online Access: | http://journals.openedition.org/resf/1766 |
Similar Items
-
The Influence of the Update Dynamics on the Evolution of the Cooperation
by: Carlos Grilo, et al.
Published: (2009-06-01) -
“IF THE DOG DIES, I QUIT”: BLAIR WITCH AND THE PROBLEMS OF CONTEMPORARY PSYCHOLOGICAL HORROR GAMES
by: Katarzyna Marak
Published: (2021-06-01) -
La Focalis-action : Des savoirs narratifs aux faires vidéoludiques
by: Hugo Montembeault, et al.
Published: (2018-05-01) -
Bruit et jeu vidéo : interférences dans les études vidéoludiques
by: Hugo Montembeault
Published: (2022-11-01) -
Correspondances et contrastes entre jeux traditionnels et jeux numériques
by: Delphine Buzy-Christmann, et al.
Published: (2016-02-01)