Comparison of biomechanical risk factors for ACL injury between patients and healthy subjects during exergaming

Introduction Exergaming - physically active gaming - offers great potential for rehabilitation after knee injuries in sports, as it combines physical and cognitive challenges. However, before its use in sports rehabilitation can be recommended as safe and reliable, it is necessary to assess the...

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Main Authors: Michelle C. Haas, Anna L. Martin-Niedecken, Larissa Wild, Leander Schneeberger, Eveline S. Graf
Format: Article
Language:English
Published: Bern Open Publishing 2024-02-01
Series:Current Issues in Sport Science
Subjects:
Online Access:https://ciss-journal.org/article/view/10885
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author Michelle C. Haas
Anna L. Martin-Niedecken
Larissa Wild
Leander Schneeberger
Eveline S. Graf
author_facet Michelle C. Haas
Anna L. Martin-Niedecken
Larissa Wild
Leander Schneeberger
Eveline S. Graf
author_sort Michelle C. Haas
collection DOAJ
description Introduction Exergaming - physically active gaming - offers great potential for rehabilitation after knee injuries in sports, as it combines physical and cognitive challenges. However, before its use in sports rehabilitation can be recommended as safe and reliable, it is necessary to assess the biomechanics associated with knee injuries - an abducted, internally rotated knee at 10-30° of flexion (Koga et al., 2010). The aim of this study was to compare knee valgus (KV) during 10-30° knee flexion between healthy individuals without previous knee injuries and patients undergoing rehabilitation after knee injuries in three exercises of a high-intensive, immersive exergame (ExerCube). Methods The kinematics of 18 healthy subjects (25.2 ± 3.3 years, 9 female) and 6 patients (25.0 ± 5.9 years, 2 female) were recorded using marker-based movement analysis (Vicon) during 25 minutes of exergame training (Sphery Racer, ExerCube). The average maximum KV angle during 10-30° knee flexion was compared between healthy subjects and patients in the squat, jump, and burpee for the right leg using a linear mixed model. Results The average maximal KV in the squat was 4.3° for healthy subjects and 4.8° for patients. In the jump, an average maximal KV of 5.9° (healthy subjects) and 6.8° (patients) was found. With an average of 6.9° in the maximal KV of healthy subjects and 8.6° in patients, the burpee showed the highest KV of all exercises. A significant main effect was found for exercise (F(2, 45) = 57.03, p < .001), but not for the difference between groups (F(1, 22) = 0.45, p = 0.51). Discussion/Conclusion There are no significant differences in KV between healthy participants and patients undergoing rehabilitation after knee injuries. This indicates that the pre-injury movement pattern was restored in the patients, and it can be assumed that the studied exercises during exergaming are safe for use in this stage of rehabilitation. References Koga, H., Nakamae, A., Shima, Y., Iwasa, J., Myklebust, G., Engebretsen, L., Bahr, R., & Krosshaug, T. (2010). Mechanisms for noncontact anterior cruciate ligament injuries: Knee joint kinematics in 10 injury situations from female team handball and basketball. The American Journal of Sports Medicine, 38(11), 2218–2225. https://doi.org/10.1177/0363546510373570
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spelling doaj.art-8535fdab87d3479b8873969252f38d492024-02-07T03:16:05ZengBern Open PublishingCurrent Issues in Sport Science2414-66412024-02-019210.36950/2024.2ciss045Comparison of biomechanical risk factors for ACL injury between patients and healthy subjects during exergamingMichelle C. Haas0Anna L. Martin-Niedecken1Larissa Wild2Leander Schneeberger3Eveline S. Graf4School of Health Sciences, ZHAW Zurich University of Applied SciencesDepartment of Design, Zurich University of the ArtsDepartment of Design, Zurich University of the ArtsDepartment of Design, Zurich University of the ArtsSchool of Health Sciences, ZHAW Zurich University of Applied Sciences Introduction Exergaming - physically active gaming - offers great potential for rehabilitation after knee injuries in sports, as it combines physical and cognitive challenges. However, before its use in sports rehabilitation can be recommended as safe and reliable, it is necessary to assess the biomechanics associated with knee injuries - an abducted, internally rotated knee at 10-30° of flexion (Koga et al., 2010). The aim of this study was to compare knee valgus (KV) during 10-30° knee flexion between healthy individuals without previous knee injuries and patients undergoing rehabilitation after knee injuries in three exercises of a high-intensive, immersive exergame (ExerCube). Methods The kinematics of 18 healthy subjects (25.2 ± 3.3 years, 9 female) and 6 patients (25.0 ± 5.9 years, 2 female) were recorded using marker-based movement analysis (Vicon) during 25 minutes of exergame training (Sphery Racer, ExerCube). The average maximum KV angle during 10-30° knee flexion was compared between healthy subjects and patients in the squat, jump, and burpee for the right leg using a linear mixed model. Results The average maximal KV in the squat was 4.3° for healthy subjects and 4.8° for patients. In the jump, an average maximal KV of 5.9° (healthy subjects) and 6.8° (patients) was found. With an average of 6.9° in the maximal KV of healthy subjects and 8.6° in patients, the burpee showed the highest KV of all exercises. A significant main effect was found for exercise (F(2, 45) = 57.03, p < .001), but not for the difference between groups (F(1, 22) = 0.45, p = 0.51). Discussion/Conclusion There are no significant differences in KV between healthy participants and patients undergoing rehabilitation after knee injuries. This indicates that the pre-injury movement pattern was restored in the patients, and it can be assumed that the studied exercises during exergaming are safe for use in this stage of rehabilitation. References Koga, H., Nakamae, A., Shima, Y., Iwasa, J., Myklebust, G., Engebretsen, L., Bahr, R., & Krosshaug, T. (2010). Mechanisms for noncontact anterior cruciate ligament injuries: Knee joint kinematics in 10 injury situations from female team handball and basketball. The American Journal of Sports Medicine, 38(11), 2218–2225. https://doi.org/10.1177/0363546510373570 https://ciss-journal.org/article/view/10885exergamingkinematicslower bodyinjuryrehabilitation
spellingShingle Michelle C. Haas
Anna L. Martin-Niedecken
Larissa Wild
Leander Schneeberger
Eveline S. Graf
Comparison of biomechanical risk factors for ACL injury between patients and healthy subjects during exergaming
Current Issues in Sport Science
exergaming
kinematics
lower body
injury
rehabilitation
title Comparison of biomechanical risk factors for ACL injury between patients and healthy subjects during exergaming
title_full Comparison of biomechanical risk factors for ACL injury between patients and healthy subjects during exergaming
title_fullStr Comparison of biomechanical risk factors for ACL injury between patients and healthy subjects during exergaming
title_full_unstemmed Comparison of biomechanical risk factors for ACL injury between patients and healthy subjects during exergaming
title_short Comparison of biomechanical risk factors for ACL injury between patients and healthy subjects during exergaming
title_sort comparison of biomechanical risk factors for acl injury between patients and healthy subjects during exergaming
topic exergaming
kinematics
lower body
injury
rehabilitation
url https://ciss-journal.org/article/view/10885
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AT larissawild comparisonofbiomechanicalriskfactorsforaclinjurybetweenpatientsandhealthysubjectsduringexergaming
AT leanderschneeberger comparisonofbiomechanicalriskfactorsforaclinjurybetweenpatientsandhealthysubjectsduringexergaming
AT evelinesgraf comparisonofbiomechanicalriskfactorsforaclinjurybetweenpatientsandhealthysubjectsduringexergaming