Summary: | This article focuses on the work named “Games at Home” which deals with
how kids and teenagers transfer their traditional games to the digital world. The
work “Games At Home” applied because it is believed that this work will solve
the problems on cultural transmission in covid-19 pandemic time period. Work
performed on kids that are between 4-14 ages, in total of 259 participant children
and their parents. Gathered data is created by content analysis and by assesment
forms given to the participants end of the training. At the same time researcher’s
observations during the work and includes them detachedly. During the work
participants are informed about the purpose of the work and the usage of the data
and by that parents are informed about the importance of cultural transmission and
researches aims to raise awareness towards the cultural games, at the same time
it avoids the outrun of the scientific ethics. The work leads to some discussions
which are if the digital world is proper for this task, is the cultural transmission
can be done with these methods, is there a need of an instructor during the process
and sustainability of the project. In conclusion, altough it is not possible to exactly
distinguish games between traditional and digital and the contents which created
are experienced during the covid-19 pandemic and it is manifested that it has a
sustainability.
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