Digital Transfer of Traditional Games During the Covid-19 Epidemic: There is Game at Home! / Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var!

This article focuses on the work named “Games at Home” which deals with how kids and teenagers transfer their traditional games to the digital world. The work “Games At Home” applied because it is believed that this work will solve the problems on cultural transmission in covid-19 pandemic time p...

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Main Author: Meryem Özdemir
Format: Article
Language:English
Published: Cyprus International University 2022-08-01
Series:Folklor/Edebiyat
Subjects:
Online Access:https://www.folkloredebiyat.org/Makaleler/1238037431_4-covid%2019%20geleneksel%20oyun%20Meryem%20%c3%96zdemir.pdf
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author Meryem Özdemir
author_facet Meryem Özdemir
author_sort Meryem Özdemir
collection DOAJ
description This article focuses on the work named “Games at Home” which deals with how kids and teenagers transfer their traditional games to the digital world. The work “Games At Home” applied because it is believed that this work will solve the problems on cultural transmission in covid-19 pandemic time period. Work performed on kids that are between 4-14 ages, in total of 259 participant children and their parents. Gathered data is created by content analysis and by assesment forms given to the participants end of the training. At the same time researcher’s observations during the work and includes them detachedly. During the work participants are informed about the purpose of the work and the usage of the data and by that parents are informed about the importance of cultural transmission and researches aims to raise awareness towards the cultural games, at the same time it avoids the outrun of the scientific ethics. The work leads to some discussions which are if the digital world is proper for this task, is the cultural transmission can be done with these methods, is there a need of an instructor during the process and sustainability of the project. In conclusion, altough it is not possible to exactly distinguish games between traditional and digital and the contents which created are experienced during the covid-19 pandemic and it is manifested that it has a sustainability.
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spelling doaj.art-854fb476a80744b3a4a00d92e9e41a402022-12-22T04:33:37ZengCyprus International UniversityFolklor/Edebiyat1300-74912022-08-012811166168010.22559/folklor.2142Digital Transfer of Traditional Games During the Covid-19 Epidemic: There is Game at Home! / Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var!Meryem Özdemir0https://orcid.org/0000-0003-0473-6587PhD studentThis article focuses on the work named “Games at Home” which deals with how kids and teenagers transfer their traditional games to the digital world. The work “Games At Home” applied because it is believed that this work will solve the problems on cultural transmission in covid-19 pandemic time period. Work performed on kids that are between 4-14 ages, in total of 259 participant children and their parents. Gathered data is created by content analysis and by assesment forms given to the participants end of the training. At the same time researcher’s observations during the work and includes them detachedly. During the work participants are informed about the purpose of the work and the usage of the data and by that parents are informed about the importance of cultural transmission and researches aims to raise awareness towards the cultural games, at the same time it avoids the outrun of the scientific ethics. The work leads to some discussions which are if the digital world is proper for this task, is the cultural transmission can be done with these methods, is there a need of an instructor during the process and sustainability of the project. In conclusion, altough it is not possible to exactly distinguish games between traditional and digital and the contents which created are experienced during the covid-19 pandemic and it is manifested that it has a sustainability.https://www.folkloredebiyat.org/Makaleler/1238037431_4-covid%2019%20geleneksel%20oyun%20Meryem%20%c3%96zdemir.pdftraditional gamesdigital culturecultural transfercovid-19 epidemicgame culture
spellingShingle Meryem Özdemir
Digital Transfer of Traditional Games During the Covid-19 Epidemic: There is Game at Home! / Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var!
Folklor/Edebiyat
traditional games
digital culture
cultural transfer
covid-19 epidemic
game culture
title Digital Transfer of Traditional Games During the Covid-19 Epidemic: There is Game at Home! / Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var!
title_full Digital Transfer of Traditional Games During the Covid-19 Epidemic: There is Game at Home! / Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var!
title_fullStr Digital Transfer of Traditional Games During the Covid-19 Epidemic: There is Game at Home! / Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var!
title_full_unstemmed Digital Transfer of Traditional Games During the Covid-19 Epidemic: There is Game at Home! / Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var!
title_short Digital Transfer of Traditional Games During the Covid-19 Epidemic: There is Game at Home! / Covid-19 Salgın Sürecinde Geleneksel Oyunların Dijitalde Aktarımı: Evde Oyun Var!
title_sort digital transfer of traditional games during the covid 19 epidemic there is game at home covid 19 salgin surecinde geleneksel oyunlarin dijitalde aktarimi evde oyun var
topic traditional games
digital culture
cultural transfer
covid-19 epidemic
game culture
url https://www.folkloredebiyat.org/Makaleler/1238037431_4-covid%2019%20geleneksel%20oyun%20Meryem%20%c3%96zdemir.pdf
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