Open design of a reproducible videogame controller for MRI and MEG.

Videogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial devices. In this paper, we introduce a videogame c...

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Main Authors: Yann Harel, André Cyr, Julie Boyle, Basile Pinsard, Jeremy Bernard, Marie-France Fourcade, Himanshu Aggarwal, Ana Fernanda Ponce, Bertrand Thirion, Karim Jerbi, Pierre Bellec
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2023-01-01
Series:PLoS ONE
Online Access:https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0290158&type=printable
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author Yann Harel
André Cyr
Julie Boyle
Basile Pinsard
Jeremy Bernard
Marie-France Fourcade
Himanshu Aggarwal
Ana Fernanda Ponce
Bertrand Thirion
Karim Jerbi
Pierre Bellec
author_facet Yann Harel
André Cyr
Julie Boyle
Basile Pinsard
Jeremy Bernard
Marie-France Fourcade
Himanshu Aggarwal
Ana Fernanda Ponce
Bertrand Thirion
Karim Jerbi
Pierre Bellec
author_sort Yann Harel
collection DOAJ
description Videogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial devices. In this paper, we introduce a videogame controller designed for use in the functional magnetic resonance imaging as well as magnetoencephalography. The controller is made exclusively of 3D-printed and commercially available parts. We evaluated the quality of our controller by comparing it to a non-MRI compatible controller that was kept outside the scanner. The comparison of response latencies showed reliable button press accuracies of adequate precision. Comparison of the subjects' motion during fMRI recordings of various tasks showed that the use of our controller did not increase the amount of motion produced compared to a regular MR compatible button press box. Motion levels during an ecological videogame task were of moderate amplitude. In addition, we found that the controller only had marginal effect on temporal SNR in fMRI, as well as on covariance between sensors in MEG, as expected due to the use of non-magnetic building materials. Finally, the reproducibility of the controller was demonstrated by having team members who were not involved in the design build a reproduction using only the documentation. This new videogame controller opens new avenues for ecological tasks in fMRI, including challenging videogames and more generally tasks with complex responses. The detailed controller documentation and build instructions are released under an Open Source Hardware license to increase accessibility, and reproducibility and enable the neuroimaging research community to improve or modify the controller for future experiments.
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spelling doaj.art-85bcd08677f04dfe9574670384bcafda2023-11-07T05:34:52ZengPublic Library of Science (PLoS)PLoS ONE1932-62032023-01-011811e029015810.1371/journal.pone.0290158Open design of a reproducible videogame controller for MRI and MEG.Yann HarelAndré CyrJulie BoyleBasile PinsardJeremy BernardMarie-France FourcadeHimanshu AggarwalAna Fernanda PonceBertrand ThirionKarim JerbiPierre BellecVideogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial devices. In this paper, we introduce a videogame controller designed for use in the functional magnetic resonance imaging as well as magnetoencephalography. The controller is made exclusively of 3D-printed and commercially available parts. We evaluated the quality of our controller by comparing it to a non-MRI compatible controller that was kept outside the scanner. The comparison of response latencies showed reliable button press accuracies of adequate precision. Comparison of the subjects' motion during fMRI recordings of various tasks showed that the use of our controller did not increase the amount of motion produced compared to a regular MR compatible button press box. Motion levels during an ecological videogame task were of moderate amplitude. In addition, we found that the controller only had marginal effect on temporal SNR in fMRI, as well as on covariance between sensors in MEG, as expected due to the use of non-magnetic building materials. Finally, the reproducibility of the controller was demonstrated by having team members who were not involved in the design build a reproduction using only the documentation. This new videogame controller opens new avenues for ecological tasks in fMRI, including challenging videogames and more generally tasks with complex responses. The detailed controller documentation and build instructions are released under an Open Source Hardware license to increase accessibility, and reproducibility and enable the neuroimaging research community to improve or modify the controller for future experiments.https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0290158&type=printable
spellingShingle Yann Harel
André Cyr
Julie Boyle
Basile Pinsard
Jeremy Bernard
Marie-France Fourcade
Himanshu Aggarwal
Ana Fernanda Ponce
Bertrand Thirion
Karim Jerbi
Pierre Bellec
Open design of a reproducible videogame controller for MRI and MEG.
PLoS ONE
title Open design of a reproducible videogame controller for MRI and MEG.
title_full Open design of a reproducible videogame controller for MRI and MEG.
title_fullStr Open design of a reproducible videogame controller for MRI and MEG.
title_full_unstemmed Open design of a reproducible videogame controller for MRI and MEG.
title_short Open design of a reproducible videogame controller for MRI and MEG.
title_sort open design of a reproducible videogame controller for mri and meg
url https://journals.plos.org/plosone/article/file?id=10.1371/journal.pone.0290158&type=printable
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