Using virtual reality in sports practice
Background. The popularity of using virtual reality in various areas of life is growing steadily every year. The use of virtual reality in sports, including sports of the highest achievements, has both advantages and disadvantages that will be considered in this paper. The Objective is to study ma...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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Lomonosov Moscow State University
2020-03-01
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Series: | Национальный психологический журнал |
Subjects: | |
Online Access: | http://npsyj.ru/pdf/npj-no37-2020/npj_no37_2020_018-030.pdf |
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author | Sergey V. Leonov Irina S. Polikanova Natalia I. Bulaeva Viktor A. Klimenko |
author_facet | Sergey V. Leonov Irina S. Polikanova Natalia I. Bulaeva Viktor A. Klimenko |
author_sort | Sergey V. Leonov |
collection | DOAJ |
description | Background. The popularity of using virtual reality in various areas of life is growing steadily every year. The use of virtual reality in sports, including sports of the highest
achievements, has both advantages and disadvantages that will be considered in this paper.
The Objective is to study main aspects of using virtual reality in sports, including the historical aspect of the method, the main current areas of using the method, the
existing advantages and limitations of the method for using in sports practice, including sports of the highest achievements.
Results and conclusions of the study. It is shown using virtual reality technologies in sports has a whole range of advantages, including removing restrictions imposed by real sports: preventing sport injury; creating environmental conditions (weather, humidity, rivalry, etc.), lack of dependence on sport equipment, weather or location, and the ability to engage in hard-to-reach and expensive sports accordingly. However, there are a number of problems that make it difficult to use virtual reality in sports, in particular, using sport equipment and assessing skill transfer. |
first_indexed | 2024-03-08T07:28:21Z |
format | Article |
id | doaj.art-861bb761bc3344208fc1f82eca7a23fd |
institution | Directory Open Access Journal |
issn | 2079-6617 2309-9828 |
language | English |
last_indexed | 2024-03-08T07:28:21Z |
publishDate | 2020-03-01 |
publisher | Lomonosov Moscow State University |
record_format | Article |
series | Национальный психологический журнал |
spelling | doaj.art-861bb761bc3344208fc1f82eca7a23fd2024-02-02T21:18:56ZengLomonosov Moscow State UniversityНациональный психологический журнал2079-66172309-98282020-03-01137183010.11621/npj.2020.0102Using virtual reality in sports practiceSergey V. Leonov0Irina S. Polikanova1Natalia I. Bulaeva2Viktor A. Klimenko3Moscow Lomonosov State University, Moscow, RussiaMoscow Lomonosov State University, Moscow, RussiaMoscow Lomonosov State University, Moscow, RussiaMoscow Lomonosov State University, Moscow, RussiaBackground. The popularity of using virtual reality in various areas of life is growing steadily every year. The use of virtual reality in sports, including sports of the highest achievements, has both advantages and disadvantages that will be considered in this paper. The Objective is to study main aspects of using virtual reality in sports, including the historical aspect of the method, the main current areas of using the method, the existing advantages and limitations of the method for using in sports practice, including sports of the highest achievements. Results and conclusions of the study. It is shown using virtual reality technologies in sports has a whole range of advantages, including removing restrictions imposed by real sports: preventing sport injury; creating environmental conditions (weather, humidity, rivalry, etc.), lack of dependence on sport equipment, weather or location, and the ability to engage in hard-to-reach and expensive sports accordingly. However, there are a number of problems that make it difficult to use virtual reality in sports, in particular, using sport equipment and assessing skill transfer.http://npsyj.ru/pdf/npj-no37-2020/npj_no37_2020_018-030.pdfvirtual realitysportssports of highest achievementsartificial environmentssports training |
spellingShingle | Sergey V. Leonov Irina S. Polikanova Natalia I. Bulaeva Viktor A. Klimenko Using virtual reality in sports practice Национальный психологический журнал virtual reality sports sports of highest achievements artificial environments sports training |
title | Using virtual reality in sports practice |
title_full | Using virtual reality in sports practice |
title_fullStr | Using virtual reality in sports practice |
title_full_unstemmed | Using virtual reality in sports practice |
title_short | Using virtual reality in sports practice |
title_sort | using virtual reality in sports practice |
topic | virtual reality sports sports of highest achievements artificial environments sports training |
url | http://npsyj.ru/pdf/npj-no37-2020/npj_no37_2020_018-030.pdf |
work_keys_str_mv | AT sergeyvleonov usingvirtualrealityinsportspractice AT irinaspolikanova usingvirtualrealityinsportspractice AT nataliaibulaeva usingvirtualrealityinsportspractice AT viktoraklimenko usingvirtualrealityinsportspractice |