Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android

Motivation for studetns in learning is due to the lack of attractive interactive learning media that makes students easy to underatand the material in class so that students have difficulty understanding the material presented by the teacher. The purpose of the study is to develop educational games...

Full description

Bibliographic Details
Main Authors: Muhammad Badruzzaman, Didik Aribowo Aribowo, Desmira Desmira
Format: Article
Language:English
Published: Khairun University, Faculty of Engineering, Department of Electrical Engineering 2020-09-01
Series:Protek: Jurnal Ilmiah Teknik Elektro
Subjects:
Online Access:https://ejournal.unkhair.ac.id/index.php/protk/article/view/1908
_version_ 1828075686756089856
author Muhammad Badruzzaman
Didik Aribowo Aribowo
Desmira Desmira
author_facet Muhammad Badruzzaman
Didik Aribowo Aribowo
Desmira Desmira
author_sort Muhammad Badruzzaman
collection DOAJ
description Motivation for studetns in learning is due to the lack of attractive interactive learning media that makes students easy to underatand the material in class so that students have difficulty understanding the material presented by the teacher. The purpose of the study is to develop educational games as media on basic subjects of electricity and electronics and proxy tests on learning media based on student responses. The subjects of this study is an X class of electrical engineering at SMK public school of 4 serang cities of 21 people as responders. Research and development (R&D) and use the waterfall model as a stage for developing the software. The development model consists of 5 stages, whoch are (1) analyses and rems, (2) system design and software, (3) implementation and testing of units, (4) integration and testing of system, (5) operations and maintenance. Studies show that an average value of 48,8 from student responses. Where as the results of the material worthiness show an average value of 51,7 with a range of scores x ≥ 45 “most appropriate”, 45 > x ≥ 37,5 “appropriate” and x < 30 “not appropriate”. Based on the research that has been done, it can be concluded that android based educational games are based on basic subjects of electricity and electronics can be made into interactive learning media in the classroom with the “Most Appropriate” category of student responses as well as material tests and media
first_indexed 2024-04-11T02:03:01Z
format Article
id doaj.art-86b1a62ca90f4745a73321b88eb53a5c
institution Directory Open Access Journal
issn 2354-8924
2527-9572
language English
last_indexed 2024-04-11T02:03:01Z
publishDate 2020-09-01
publisher Khairun University, Faculty of Engineering, Department of Electrical Engineering
record_format Article
series Protek: Jurnal Ilmiah Teknik Elektro
spelling doaj.art-86b1a62ca90f4745a73321b88eb53a5c2023-01-03T03:45:11ZengKhairun University, Faculty of Engineering, Department of Electrical EngineeringProtek: Jurnal Ilmiah Teknik Elektro2354-89242527-95722020-09-0172657110.33387/protk.v7i2.19081291Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis AndroidMuhammad Badruzzaman0Didik Aribowo Aribowo1Desmira Desmira2Mahasiswa Pendidikan Vokasional Teknik Elektro Universitas Sultan Ageng TirtayasaDosen Pendidikan Vokasional Teknik Elektro Universitas Sultan Ageng TirtayasaDosen Pendidikan Vokasional Teknik Elektro Universitas Sultan Ageng TirtayasaMotivation for studetns in learning is due to the lack of attractive interactive learning media that makes students easy to underatand the material in class so that students have difficulty understanding the material presented by the teacher. The purpose of the study is to develop educational games as media on basic subjects of electricity and electronics and proxy tests on learning media based on student responses. The subjects of this study is an X class of electrical engineering at SMK public school of 4 serang cities of 21 people as responders. Research and development (R&D) and use the waterfall model as a stage for developing the software. The development model consists of 5 stages, whoch are (1) analyses and rems, (2) system design and software, (3) implementation and testing of units, (4) integration and testing of system, (5) operations and maintenance. Studies show that an average value of 48,8 from student responses. Where as the results of the material worthiness show an average value of 51,7 with a range of scores x ≥ 45 “most appropriate”, 45 > x ≥ 37,5 “appropriate” and x < 30 “not appropriate”. Based on the research that has been done, it can be concluded that android based educational games are based on basic subjects of electricity and electronics can be made into interactive learning media in the classroom with the “Most Appropriate” category of student responses as well as material tests and mediahttps://ejournal.unkhair.ac.id/index.php/protk/article/view/1908game edukasi berbasis androiddasar listrik dan elektronikawaterfall
spellingShingle Muhammad Badruzzaman
Didik Aribowo Aribowo
Desmira Desmira
Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
Protek: Jurnal Ilmiah Teknik Elektro
game edukasi berbasis android
dasar listrik dan elektronika
waterfall
title Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
title_full Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
title_fullStr Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
title_full_unstemmed Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
title_short Game Edukasi pada Mata Pelajaran Dasar Listrik dan Elektronika Berbasis Android
title_sort game edukasi pada mata pelajaran dasar listrik dan elektronika berbasis android
topic game edukasi berbasis android
dasar listrik dan elektronika
waterfall
url https://ejournal.unkhair.ac.id/index.php/protk/article/view/1908
work_keys_str_mv AT muhammadbadruzzaman gameedukasipadamatapelajarandasarlistrikdanelektronikaberbasisandroid
AT didikaribowoaribowo gameedukasipadamatapelajarandasarlistrikdanelektronikaberbasisandroid
AT desmiradesmira gameedukasipadamatapelajarandasarlistrikdanelektronikaberbasisandroid