Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents
In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop. Given the widespread use of video games among children and adolescents, the health implications of augmented reality technology must be closel...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
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MDPI AG
2017-04-01
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Series: | Multimodal Technologies and Interaction |
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Online Access: | http://www.mdpi.com/2414-4088/1/2/8 |
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author | Prithwijit Das Meng’ou Zhu Laura McLaughlin Zaid Bilgrami Ruth L. Milanaik |
author_facet | Prithwijit Das Meng’ou Zhu Laura McLaughlin Zaid Bilgrami Ruth L. Milanaik |
author_sort | Prithwijit Das |
collection | DOAJ |
description | In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop. Given the widespread use of video games among children and adolescents, the health implications of augmented reality technology must be closely examined. Augmented reality technology shows a potential for the promotion of healthy behaviors and social interaction among children. However, the full immersion and physical movement required in augmented reality video games may also put users at risk for physical and mental harm. Our review article and commentary emphasizes both the benefits and dangers of augmented reality video games for children and adolescents. |
first_indexed | 2024-12-22T07:51:22Z |
format | Article |
id | doaj.art-86bfdbc8dc7244df9581c7ee32d5b9fa |
institution | Directory Open Access Journal |
issn | 2414-4088 |
language | English |
last_indexed | 2024-12-22T07:51:22Z |
publishDate | 2017-04-01 |
publisher | MDPI AG |
record_format | Article |
series | Multimodal Technologies and Interaction |
spelling | doaj.art-86bfdbc8dc7244df9581c7ee32d5b9fa2022-12-21T18:33:29ZengMDPI AGMultimodal Technologies and Interaction2414-40882017-04-0112810.3390/mti1020008mti1020008Augmented Reality Video Games: New Possibilities and Implications for Children and AdolescentsPrithwijit Das0Meng’ou Zhu1Laura McLaughlin2Zaid Bilgrami3Ruth L. Milanaik4Division of Developmental and Behavioral Pediatrics, Steven and Alexandra Cohen Children’s Medical Center of New York, Northwell Health System, Lake Success, NY 10042, USADivision of Developmental and Behavioral Pediatrics, Steven and Alexandra Cohen Children’s Medical Center of New York, Northwell Health System, Lake Success, NY 10042, USADivision of Developmental and Behavioral Pediatrics, Steven and Alexandra Cohen Children’s Medical Center of New York, Northwell Health System, Lake Success, NY 10042, USADivision of Developmental and Behavioral Pediatrics, Steven and Alexandra Cohen Children’s Medical Center of New York, Northwell Health System, Lake Success, NY 10042, USADivision of Developmental and Behavioral Pediatrics, Steven and Alexandra Cohen Children’s Medical Center of New York, Northwell Health System, Lake Success, NY 10042, USAIn recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop. Given the widespread use of video games among children and adolescents, the health implications of augmented reality technology must be closely examined. Augmented reality technology shows a potential for the promotion of healthy behaviors and social interaction among children. However, the full immersion and physical movement required in augmented reality video games may also put users at risk for physical and mental harm. Our review article and commentary emphasizes both the benefits and dangers of augmented reality video games for children and adolescents.http://www.mdpi.com/2414-4088/1/2/8augmented realityvideo gameschildrenadolescentshealtheducation |
spellingShingle | Prithwijit Das Meng’ou Zhu Laura McLaughlin Zaid Bilgrami Ruth L. Milanaik Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents Multimodal Technologies and Interaction augmented reality video games children adolescents health education |
title | Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents |
title_full | Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents |
title_fullStr | Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents |
title_full_unstemmed | Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents |
title_short | Augmented Reality Video Games: New Possibilities and Implications for Children and Adolescents |
title_sort | augmented reality video games new possibilities and implications for children and adolescents |
topic | augmented reality video games children adolescents health education |
url | http://www.mdpi.com/2414-4088/1/2/8 |
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