A Preliminary Study of the Influence of Game Types on the Learning Interests of Primary School Students in Digital Games
Learning is mainly based on the students’ mental activities. If they can learn spontaneously, it will help increase their interest and the effectiveness of the learning. Learning through playing will make it easier for students to learn spontaneously. The balance between gameplay and education in ed...
Main Authors: | Min-Bin Chen, Siou-Ge Wang, You-Ning Chen, Xiao-Fang Chen, Yi-Zhen Lin |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2020-04-01
|
Series: | Education Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-7102/10/4/96 |
Similar Items
-
An embodied perspective on an augmented reality game in school: pupil's bodily experience toward learning
by: Odd Rune Stalheim, et al.
Published: (2024-06-01) -
Developing Physics Experiments Using Augmented Reality Game-Based Learning Approach: A Pilot Study in Primary School
by: Maria Zafeiropoulou, et al.
Published: (2021-10-01) -
Use of Augmented Reality with Game Elements in Education – Literature Review
by: Tamara Ređep, et al.
Published: (2021-01-01) -
Design and Evaluation of an Augmented Reality Game for Cybersecurity Awareness (CybAR)
by: Hamed Alqahtani, et al.
Published: (2020-02-01) -
An Interactive Information System That Supports an Augmented Reality Game in the Context of Game-Based Learning
by: Maria Cristina Costa, et al.
Published: (2021-12-01)