A Qualitative Study of Gamification Based Recruitment Process in Start-Ups

Start-ups  need the application of new management techniques and concepts. Gamification is considered as a useful tool for organizations and this qualitative research answers the main question of the research  which is how can build a gamified process in the field of human resources, especially in r...

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Main Authors: Abbas Rasregar, Banafshe Fotovat
Format: Article
Language:fas
Published: Allameh Tabataba'i University Press 2020-06-01
Series:مطالعات مدیریت بهبود و تحول
Subjects:
Online Access:https://jmsd.atu.ac.ir/article_11605_bd443f62543949cec91aa17e5beb2e2c.pdf
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author Abbas Rasregar
Banafshe Fotovat
author_facet Abbas Rasregar
Banafshe Fotovat
author_sort Abbas Rasregar
collection DOAJ
description Start-ups  need the application of new management techniques and concepts. Gamification is considered as a useful tool for organizations and this qualitative research answers the main question of the research  which is how can build a gamified process in the field of human resources, especially in recruitment section of startups. In this research 12 people are interviewed. These people were experts of human resources and gamification. In relation to primary and secondary themes in the field of gamification design during recruitment process in order to improve the recruitment of proper human force for small and medium startup businesses, 8 primary themes and 21 secondary themes are recognized. 8 primary themes which are effective factors on designing gamified recruitment process for startups are as follows: designing work plan, recognizing the job skills of applicant, examining the job innovation of applicant, developing the technology substructures of organization, characteristics of applicant, recognizing the psychological capital of applicant, recognizing the social capital of applicant, and the applicant`s adjustment ability to job purposes. The final result is a framework for designing a gamified process which is suitable for human resources especially in the recruitment section
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spelling doaj.art-8752b32e46704aefbc8754d71991fce52023-12-19T06:50:22ZfasAllameh Tabataba'i University Pressمطالعات مدیریت بهبود و تحول2251-80372476-59882020-06-01299614916810.22054/jmsd.2020.13427.180911605A Qualitative Study of Gamification Based Recruitment Process in Start-UpsAbbas Rasregar0Banafshe Fotovat1Associate Professor, in Behavior Management Faculty of Economics, Management and Administrative Sciences, Semnan University, Semnan, IranPh.D. Student in Behavior Management, Faculty of Economics, Management and Administrative Sciences, Semnan University, Semnan, IranStart-ups  need the application of new management techniques and concepts. Gamification is considered as a useful tool for organizations and this qualitative research answers the main question of the research  which is how can build a gamified process in the field of human resources, especially in recruitment section of startups. In this research 12 people are interviewed. These people were experts of human resources and gamification. In relation to primary and secondary themes in the field of gamification design during recruitment process in order to improve the recruitment of proper human force for small and medium startup businesses, 8 primary themes and 21 secondary themes are recognized. 8 primary themes which are effective factors on designing gamified recruitment process for startups are as follows: designing work plan, recognizing the job skills of applicant, examining the job innovation of applicant, developing the technology substructures of organization, characteristics of applicant, recognizing the psychological capital of applicant, recognizing the social capital of applicant, and the applicant`s adjustment ability to job purposes. The final result is a framework for designing a gamified process which is suitable for human resources especially in the recruitment sectionhttps://jmsd.atu.ac.ir/article_11605_bd443f62543949cec91aa17e5beb2e2c.pdfrelationship-orientedleadership styleorganizational voiceorganizational silenceorganizational climate
spellingShingle Abbas Rasregar
Banafshe Fotovat
A Qualitative Study of Gamification Based Recruitment Process in Start-Ups
مطالعات مدیریت بهبود و تحول
relationship-orientedleadership style
organizational voice
organizational silence
organizational climate
title A Qualitative Study of Gamification Based Recruitment Process in Start-Ups
title_full A Qualitative Study of Gamification Based Recruitment Process in Start-Ups
title_fullStr A Qualitative Study of Gamification Based Recruitment Process in Start-Ups
title_full_unstemmed A Qualitative Study of Gamification Based Recruitment Process in Start-Ups
title_short A Qualitative Study of Gamification Based Recruitment Process in Start-Ups
title_sort qualitative study of gamification based recruitment process in start ups
topic relationship-orientedleadership style
organizational voice
organizational silence
organizational climate
url https://jmsd.atu.ac.ir/article_11605_bd443f62543949cec91aa17e5beb2e2c.pdf
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