A Qualitative Study of Gamification Based Recruitment Process in Start-Ups
Start-ups need the application of new management techniques and concepts. Gamification is considered as a useful tool for organizations and this qualitative research answers the main question of the research which is how can build a gamified process in the field of human resources, especially in r...
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Format: | Article |
Language: | fas |
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Allameh Tabataba'i University Press
2020-06-01
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Series: | مطالعات مدیریت بهبود و تحول |
Subjects: | |
Online Access: | https://jmsd.atu.ac.ir/article_11605_bd443f62543949cec91aa17e5beb2e2c.pdf |
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author | Abbas Rasregar Banafshe Fotovat |
author_facet | Abbas Rasregar Banafshe Fotovat |
author_sort | Abbas Rasregar |
collection | DOAJ |
description | Start-ups need the application of new management techniques and concepts. Gamification is considered as a useful tool for organizations and this qualitative research answers the main question of the research which is how can build a gamified process in the field of human resources, especially in recruitment section of startups. In this research 12 people are interviewed. These people were experts of human resources and gamification. In relation to primary and secondary themes in the field of gamification design during recruitment process in order to improve the recruitment of proper human force for small and medium startup businesses, 8 primary themes and 21 secondary themes are recognized. 8 primary themes which are effective factors on designing gamified recruitment process for startups are as follows: designing work plan, recognizing the job skills of applicant, examining the job innovation of applicant, developing the technology substructures of organization, characteristics of applicant, recognizing the psychological capital of applicant, recognizing the social capital of applicant, and the applicant`s adjustment ability to job purposes. The final result is a framework for designing a gamified process which is suitable for human resources especially in the recruitment section |
first_indexed | 2024-03-08T22:09:32Z |
format | Article |
id | doaj.art-8752b32e46704aefbc8754d71991fce5 |
institution | Directory Open Access Journal |
issn | 2251-8037 2476-5988 |
language | fas |
last_indexed | 2024-03-08T22:09:32Z |
publishDate | 2020-06-01 |
publisher | Allameh Tabataba'i University Press |
record_format | Article |
series | مطالعات مدیریت بهبود و تحول |
spelling | doaj.art-8752b32e46704aefbc8754d71991fce52023-12-19T06:50:22ZfasAllameh Tabataba'i University Pressمطالعات مدیریت بهبود و تحول2251-80372476-59882020-06-01299614916810.22054/jmsd.2020.13427.180911605A Qualitative Study of Gamification Based Recruitment Process in Start-UpsAbbas Rasregar0Banafshe Fotovat1Associate Professor, in Behavior Management Faculty of Economics, Management and Administrative Sciences, Semnan University, Semnan, IranPh.D. Student in Behavior Management, Faculty of Economics, Management and Administrative Sciences, Semnan University, Semnan, IranStart-ups need the application of new management techniques and concepts. Gamification is considered as a useful tool for organizations and this qualitative research answers the main question of the research which is how can build a gamified process in the field of human resources, especially in recruitment section of startups. In this research 12 people are interviewed. These people were experts of human resources and gamification. In relation to primary and secondary themes in the field of gamification design during recruitment process in order to improve the recruitment of proper human force for small and medium startup businesses, 8 primary themes and 21 secondary themes are recognized. 8 primary themes which are effective factors on designing gamified recruitment process for startups are as follows: designing work plan, recognizing the job skills of applicant, examining the job innovation of applicant, developing the technology substructures of organization, characteristics of applicant, recognizing the psychological capital of applicant, recognizing the social capital of applicant, and the applicant`s adjustment ability to job purposes. The final result is a framework for designing a gamified process which is suitable for human resources especially in the recruitment sectionhttps://jmsd.atu.ac.ir/article_11605_bd443f62543949cec91aa17e5beb2e2c.pdfrelationship-orientedleadership styleorganizational voiceorganizational silenceorganizational climate |
spellingShingle | Abbas Rasregar Banafshe Fotovat A Qualitative Study of Gamification Based Recruitment Process in Start-Ups مطالعات مدیریت بهبود و تحول relationship-orientedleadership style organizational voice organizational silence organizational climate |
title | A Qualitative Study of Gamification Based Recruitment Process in Start-Ups |
title_full | A Qualitative Study of Gamification Based Recruitment Process in Start-Ups |
title_fullStr | A Qualitative Study of Gamification Based Recruitment Process in Start-Ups |
title_full_unstemmed | A Qualitative Study of Gamification Based Recruitment Process in Start-Ups |
title_short | A Qualitative Study of Gamification Based Recruitment Process in Start-Ups |
title_sort | qualitative study of gamification based recruitment process in start ups |
topic | relationship-orientedleadership style organizational voice organizational silence organizational climate |
url | https://jmsd.atu.ac.ir/article_11605_bd443f62543949cec91aa17e5beb2e2c.pdf |
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