Assessing Aggressiveness via Reaction Times Online

Aggressive tendencies can be assessed either commonly by explicit measures (self-report questionnaires), or by implicit measures that require the speeded classification of quickly presented stimuli and the recording and analysis of the reaction-times. We explored the psychometric properties of impli...

Full description

Bibliographic Details
Main Authors: Matthias Bluemke, Joerg Zumbach
Format: Article
Language:English
Published: Masaryk University 2012-07-01
Series:Cyberpsychology: Journal of Psychosocial Research on Cyberpspace
Subjects:
Online Access:https://cyberpsychology.eu/article/view/4258
_version_ 1827310999618715648
author Matthias Bluemke
Joerg Zumbach
author_facet Matthias Bluemke
Joerg Zumbach
author_sort Matthias Bluemke
collection DOAJ
description Aggressive tendencies can be assessed either commonly by explicit measures (self-report questionnaires), or by implicit measures that require the speeded classification of quickly presented stimuli and the recording and analysis of the reaction-times. We explored the psychometric properties of implicit measures assessing aggressiveness objectively: the Implicit Association Test (IAT) and its derivate, the Single-Target IAT. While the IAT focused on the automatic attitude towards aggressiveness, the ST-IAT focused on the self-concept. This feasibility study describes in methodological detail how a diversity of game players can be recruited to take these measures with common web-browser technology, even though reaction-time measurement in the range of a few hundred milliseconds is at stake. Self-reported and objective characteristics of users of violent, less violent, and no games differed. The results are partly in line with what can be expected on the basis of psychological theorizing, but structural-equation modelling shows that implicit measures on attitudes and self-concept differ in quality. Pitfalls and challenges for internet studies on computer players involving reaction-time measures are pointed out.
first_indexed 2024-04-24T20:08:58Z
format Article
id doaj.art-87d14fdb5868418d8f7f390d89725509
institution Directory Open Access Journal
issn 1802-7962
language English
last_indexed 2024-04-24T20:08:58Z
publishDate 2012-07-01
publisher Masaryk University
record_format Article
series Cyberpsychology: Journal of Psychosocial Research on Cyberpspace
spelling doaj.art-87d14fdb5868418d8f7f390d897255092024-03-23T13:15:49ZengMasaryk UniversityCyberpsychology: Journal of Psychosocial Research on Cyberpspace1802-79622012-07-016110.5817/CP2012-1-5Assessing Aggressiveness via Reaction Times OnlineMatthias BluemkeJoerg ZumbachAggressive tendencies can be assessed either commonly by explicit measures (self-report questionnaires), or by implicit measures that require the speeded classification of quickly presented stimuli and the recording and analysis of the reaction-times. We explored the psychometric properties of implicit measures assessing aggressiveness objectively: the Implicit Association Test (IAT) and its derivate, the Single-Target IAT. While the IAT focused on the automatic attitude towards aggressiveness, the ST-IAT focused on the self-concept. This feasibility study describes in methodological detail how a diversity of game players can be recruited to take these measures with common web-browser technology, even though reaction-time measurement in the range of a few hundred milliseconds is at stake. Self-reported and objective characteristics of users of violent, less violent, and no games differed. The results are partly in line with what can be expected on the basis of psychological theorizing, but structural-equation modelling shows that implicit measures on attitudes and self-concept differ in quality. Pitfalls and challenges for internet studies on computer players involving reaction-time measures are pointed out.https://cyberpsychology.eu/article/view/4258computer gamesimplicit association testsingle-target IATaggressivenessinternet
spellingShingle Matthias Bluemke
Joerg Zumbach
Assessing Aggressiveness via Reaction Times Online
Cyberpsychology: Journal of Psychosocial Research on Cyberpspace
computer games
implicit association test
single-target IAT
aggressiveness
internet
title Assessing Aggressiveness via Reaction Times Online
title_full Assessing Aggressiveness via Reaction Times Online
title_fullStr Assessing Aggressiveness via Reaction Times Online
title_full_unstemmed Assessing Aggressiveness via Reaction Times Online
title_short Assessing Aggressiveness via Reaction Times Online
title_sort assessing aggressiveness via reaction times online
topic computer games
implicit association test
single-target IAT
aggressiveness
internet
url https://cyberpsychology.eu/article/view/4258
work_keys_str_mv AT matthiasbluemke assessingaggressivenessviareactiontimesonline
AT joergzumbach assessingaggressivenessviareactiontimesonline