Location-based Mobile Games for a house museum.
The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive...
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Format: | Article |
Language: | English |
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Politécnico de Castelo Branco
2021-05-01
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Series: | Convergências - Revista de Investigação e Ensino das Artes |
Subjects: | |
Online Access: | https://journals.opscidia.com/index.php/convergences/article/view/63 |
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author | Davide Spallazzo Ilaria Mariani |
author_facet | Davide Spallazzo Ilaria Mariani |
author_sort | Davide Spallazzo |
collection | DOAJ |
description | The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the "under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museum experts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience (students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement. |
first_indexed | 2024-04-10T17:57:26Z |
format | Article |
id | doaj.art-87d41074fc804d3e881b51740e865ce4 |
institution | Directory Open Access Journal |
issn | 1646-9054 |
language | English |
last_indexed | 2024-04-10T17:57:26Z |
publishDate | 2021-05-01 |
publisher | Politécnico de Castelo Branco |
record_format | Article |
series | Convergências - Revista de Investigação e Ensino das Artes |
spelling | doaj.art-87d41074fc804d3e881b51740e865ce42023-02-02T17:43:34ZengPolitécnico de Castelo BrancoConvergências - Revista de Investigação e Ensino das Artes1646-90542021-05-01142710.53681/c1514225187514391s.27.63Location-based Mobile Games for a house museum.Davide Spallazzo0Ilaria Mariani1Politecnico di Milano, School of Design, Design Department. Via Durando 38/A, 20158 Milano, ItalyPolitecnico di Milano, School of Design, Design Department. Via Durando 38/A, 20158 Milano, ItalyThe paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the "under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museum experts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience (students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.https://journals.opscidia.com/index.php/convergences/article/view/63Location-Based Mobile Games, Cultural Heritage, Audience Engagement. |
spellingShingle | Davide Spallazzo Ilaria Mariani Location-based Mobile Games for a house museum. Convergências - Revista de Investigação e Ensino das Artes Location-Based Mobile Games, Cultural Heritage, Audience Engagement. |
title | Location-based Mobile Games for a house museum. |
title_full | Location-based Mobile Games for a house museum. |
title_fullStr | Location-based Mobile Games for a house museum. |
title_full_unstemmed | Location-based Mobile Games for a house museum. |
title_short | Location-based Mobile Games for a house museum. |
title_sort | location based mobile games for a house museum |
topic | Location-Based Mobile Games, Cultural Heritage, Audience Engagement. |
url | https://journals.opscidia.com/index.php/convergences/article/view/63 |
work_keys_str_mv | AT davidespallazzo locationbasedmobilegamesforahousemuseum AT ilariamariani locationbasedmobilegamesforahousemuseum |