Gaming addiction and perceived stress among Saudi adolescents

Introduction: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among...

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Main Authors: Ahmad Mamoun Rajab, Mohamed Saddik Zaghloul, Saed Enabi, Tawfik Mamoun Rajab, Abdullah Murhaf Al-Khani, Abdulrahman Basalah, Sara Wafik Alchalati, Joud Enabi, Saadi Aljundi, Syed Muhammad Baqui Billah, Juliann Saquib, AbdulRahman AlMazrou, Nazmus Saquib
Format: Article
Language:English
Published: Elsevier 2020-06-01
Series:Addictive Behaviors Reports
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2352853219302111
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author Ahmad Mamoun Rajab
Mohamed Saddik Zaghloul
Saed Enabi
Tawfik Mamoun Rajab
Abdullah Murhaf Al-Khani
Abdulrahman Basalah
Sara Wafik Alchalati
Joud Enabi
Saadi Aljundi
Syed Muhammad Baqui Billah
Juliann Saquib
AbdulRahman AlMazrou
Nazmus Saquib
author_facet Ahmad Mamoun Rajab
Mohamed Saddik Zaghloul
Saed Enabi
Tawfik Mamoun Rajab
Abdullah Murhaf Al-Khani
Abdulrahman Basalah
Sara Wafik Alchalati
Joud Enabi
Saadi Aljundi
Syed Muhammad Baqui Billah
Juliann Saquib
AbdulRahman AlMazrou
Nazmus Saquib
author_sort Ahmad Mamoun Rajab
collection DOAJ
description Introduction: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among Saudi school students. Methods: In this cross-sectional survey, 2675 school students (grades 7–12) from 40 randomly selected schools in four main cities of Al-Qassim province in Saudi Arabia participated. The questionnaire inquired about demography, lifestyle, gaming addiction (7-item Game Addiction Scale), and stress (10-item Perceived Stress Scale). Multinomial logistic regression assessed the association between gaming addiction (yes, no) and stress (high, moderate, low). Results: Participants’ mean age was 16.1 (SD = 1.6) years; 50% were female; 64% reported >3 h of daily screen time; 5% were addicted to gaming; 11.4% had high-level stress. Addiction to gaming was strongly associated with stress in the adjusted analysis (moderate OR = 6.7, 95% CI = 2.9–15.5; high OR = 11.9, 95% CI = 4.7–30.1). Additionally, those who were older, female, had poor grades, unhealthy dietary habits, an inactive lifestyle, and smoked were more likely to experience high stress. Conclusions: Gaming addiction is strongly associated with stress among Saudi adolescents.
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spelling doaj.art-881ae06b86564a14b1430552f280b0492022-12-21T19:51:11ZengElsevierAddictive Behaviors Reports2352-85322020-06-0111Gaming addiction and perceived stress among Saudi adolescentsAhmad Mamoun Rajab0Mohamed Saddik Zaghloul1Saed Enabi2Tawfik Mamoun Rajab3Abdullah Murhaf Al-Khani4Abdulrahman Basalah5Sara Wafik Alchalati6Joud Enabi7Saadi Aljundi8Syed Muhammad Baqui Billah9Juliann Saquib10AbdulRahman AlMazrou11Nazmus Saquib12College of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Al Faisal University, P.O. Box 50927, Takhasusi Road, Riyadh 11533, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi Arabia; Corresponding author.Introduction: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among Saudi school students. Methods: In this cross-sectional survey, 2675 school students (grades 7–12) from 40 randomly selected schools in four main cities of Al-Qassim province in Saudi Arabia participated. The questionnaire inquired about demography, lifestyle, gaming addiction (7-item Game Addiction Scale), and stress (10-item Perceived Stress Scale). Multinomial logistic regression assessed the association between gaming addiction (yes, no) and stress (high, moderate, low). Results: Participants’ mean age was 16.1 (SD = 1.6) years; 50% were female; 64% reported >3 h of daily screen time; 5% were addicted to gaming; 11.4% had high-level stress. Addiction to gaming was strongly associated with stress in the adjusted analysis (moderate OR = 6.7, 95% CI = 2.9–15.5; high OR = 11.9, 95% CI = 4.7–30.1). Additionally, those who were older, female, had poor grades, unhealthy dietary habits, an inactive lifestyle, and smoked were more likely to experience high stress. Conclusions: Gaming addiction is strongly associated with stress among Saudi adolescents.http://www.sciencedirect.com/science/article/pii/S2352853219302111AdolescentsGaming addictionPerceived stressSaudi Arabia
spellingShingle Ahmad Mamoun Rajab
Mohamed Saddik Zaghloul
Saed Enabi
Tawfik Mamoun Rajab
Abdullah Murhaf Al-Khani
Abdulrahman Basalah
Sara Wafik Alchalati
Joud Enabi
Saadi Aljundi
Syed Muhammad Baqui Billah
Juliann Saquib
AbdulRahman AlMazrou
Nazmus Saquib
Gaming addiction and perceived stress among Saudi adolescents
Addictive Behaviors Reports
Adolescents
Gaming addiction
Perceived stress
Saudi Arabia
title Gaming addiction and perceived stress among Saudi adolescents
title_full Gaming addiction and perceived stress among Saudi adolescents
title_fullStr Gaming addiction and perceived stress among Saudi adolescents
title_full_unstemmed Gaming addiction and perceived stress among Saudi adolescents
title_short Gaming addiction and perceived stress among Saudi adolescents
title_sort gaming addiction and perceived stress among saudi adolescents
topic Adolescents
Gaming addiction
Perceived stress
Saudi Arabia
url http://www.sciencedirect.com/science/article/pii/S2352853219302111
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