Gaming addiction and perceived stress among Saudi adolescents
Introduction: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among...
Main Authors: | , , , , , , , , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Elsevier
2020-06-01
|
Series: | Addictive Behaviors Reports |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S2352853219302111 |
_version_ | 1818937383192625152 |
---|---|
author | Ahmad Mamoun Rajab Mohamed Saddik Zaghloul Saed Enabi Tawfik Mamoun Rajab Abdullah Murhaf Al-Khani Abdulrahman Basalah Sara Wafik Alchalati Joud Enabi Saadi Aljundi Syed Muhammad Baqui Billah Juliann Saquib AbdulRahman AlMazrou Nazmus Saquib |
author_facet | Ahmad Mamoun Rajab Mohamed Saddik Zaghloul Saed Enabi Tawfik Mamoun Rajab Abdullah Murhaf Al-Khani Abdulrahman Basalah Sara Wafik Alchalati Joud Enabi Saadi Aljundi Syed Muhammad Baqui Billah Juliann Saquib AbdulRahman AlMazrou Nazmus Saquib |
author_sort | Ahmad Mamoun Rajab |
collection | DOAJ |
description | Introduction: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among Saudi school students. Methods: In this cross-sectional survey, 2675 school students (grades 7–12) from 40 randomly selected schools in four main cities of Al-Qassim province in Saudi Arabia participated. The questionnaire inquired about demography, lifestyle, gaming addiction (7-item Game Addiction Scale), and stress (10-item Perceived Stress Scale). Multinomial logistic regression assessed the association between gaming addiction (yes, no) and stress (high, moderate, low). Results: Participants’ mean age was 16.1 (SD = 1.6) years; 50% were female; 64% reported >3 h of daily screen time; 5% were addicted to gaming; 11.4% had high-level stress. Addiction to gaming was strongly associated with stress in the adjusted analysis (moderate OR = 6.7, 95% CI = 2.9–15.5; high OR = 11.9, 95% CI = 4.7–30.1). Additionally, those who were older, female, had poor grades, unhealthy dietary habits, an inactive lifestyle, and smoked were more likely to experience high stress. Conclusions: Gaming addiction is strongly associated with stress among Saudi adolescents. |
first_indexed | 2024-12-20T05:51:05Z |
format | Article |
id | doaj.art-881ae06b86564a14b1430552f280b049 |
institution | Directory Open Access Journal |
issn | 2352-8532 |
language | English |
last_indexed | 2024-12-20T05:51:05Z |
publishDate | 2020-06-01 |
publisher | Elsevier |
record_format | Article |
series | Addictive Behaviors Reports |
spelling | doaj.art-881ae06b86564a14b1430552f280b0492022-12-21T19:51:11ZengElsevierAddictive Behaviors Reports2352-85322020-06-0111Gaming addiction and perceived stress among Saudi adolescentsAhmad Mamoun Rajab0Mohamed Saddik Zaghloul1Saed Enabi2Tawfik Mamoun Rajab3Abdullah Murhaf Al-Khani4Abdulrahman Basalah5Sara Wafik Alchalati6Joud Enabi7Saadi Aljundi8Syed Muhammad Baqui Billah9Juliann Saquib10AbdulRahman AlMazrou11Nazmus Saquib12College of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Al Faisal University, P.O. Box 50927, Takhasusi Road, Riyadh 11533, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi ArabiaCollege of Medicine, Sulaiman Al Rajhi Colleges, P.O. Box 777, Bukairyah, Al-Qassim 51941, Saudi Arabia; Corresponding author.Introduction: Adolescents (age: 10–19 years) make up 15% of the Saudi population and have easy access to electronic gadgets and the Internet, yet data on gaming addiction among adolescents are negligible. We aimed to determine the prevalence of gaming addiction and its association with stress among Saudi school students. Methods: In this cross-sectional survey, 2675 school students (grades 7–12) from 40 randomly selected schools in four main cities of Al-Qassim province in Saudi Arabia participated. The questionnaire inquired about demography, lifestyle, gaming addiction (7-item Game Addiction Scale), and stress (10-item Perceived Stress Scale). Multinomial logistic regression assessed the association between gaming addiction (yes, no) and stress (high, moderate, low). Results: Participants’ mean age was 16.1 (SD = 1.6) years; 50% were female; 64% reported >3 h of daily screen time; 5% were addicted to gaming; 11.4% had high-level stress. Addiction to gaming was strongly associated with stress in the adjusted analysis (moderate OR = 6.7, 95% CI = 2.9–15.5; high OR = 11.9, 95% CI = 4.7–30.1). Additionally, those who were older, female, had poor grades, unhealthy dietary habits, an inactive lifestyle, and smoked were more likely to experience high stress. Conclusions: Gaming addiction is strongly associated with stress among Saudi adolescents.http://www.sciencedirect.com/science/article/pii/S2352853219302111AdolescentsGaming addictionPerceived stressSaudi Arabia |
spellingShingle | Ahmad Mamoun Rajab Mohamed Saddik Zaghloul Saed Enabi Tawfik Mamoun Rajab Abdullah Murhaf Al-Khani Abdulrahman Basalah Sara Wafik Alchalati Joud Enabi Saadi Aljundi Syed Muhammad Baqui Billah Juliann Saquib AbdulRahman AlMazrou Nazmus Saquib Gaming addiction and perceived stress among Saudi adolescents Addictive Behaviors Reports Adolescents Gaming addiction Perceived stress Saudi Arabia |
title | Gaming addiction and perceived stress among Saudi adolescents |
title_full | Gaming addiction and perceived stress among Saudi adolescents |
title_fullStr | Gaming addiction and perceived stress among Saudi adolescents |
title_full_unstemmed | Gaming addiction and perceived stress among Saudi adolescents |
title_short | Gaming addiction and perceived stress among Saudi adolescents |
title_sort | gaming addiction and perceived stress among saudi adolescents |
topic | Adolescents Gaming addiction Perceived stress Saudi Arabia |
url | http://www.sciencedirect.com/science/article/pii/S2352853219302111 |
work_keys_str_mv | AT ahmadmamounrajab gamingaddictionandperceivedstressamongsaudiadolescents AT mohamedsaddikzaghloul gamingaddictionandperceivedstressamongsaudiadolescents AT saedenabi gamingaddictionandperceivedstressamongsaudiadolescents AT tawfikmamounrajab gamingaddictionandperceivedstressamongsaudiadolescents AT abdullahmurhafalkhani gamingaddictionandperceivedstressamongsaudiadolescents AT abdulrahmanbasalah gamingaddictionandperceivedstressamongsaudiadolescents AT sarawafikalchalati gamingaddictionandperceivedstressamongsaudiadolescents AT joudenabi gamingaddictionandperceivedstressamongsaudiadolescents AT saadialjundi gamingaddictionandperceivedstressamongsaudiadolescents AT syedmuhammadbaquibillah gamingaddictionandperceivedstressamongsaudiadolescents AT juliannsaquib gamingaddictionandperceivedstressamongsaudiadolescents AT abdulrahmanalmazrou gamingaddictionandperceivedstressamongsaudiadolescents AT nazmussaquib gamingaddictionandperceivedstressamongsaudiadolescents |