The Methodology of Using Augmented Reality Technology in the Training of Future Computer Science Teachers

The paper describes the concept of augmented reality. Based on literature analysis, the authors claim that augmented reality technology enriches human experiences with digital data. The introduction of augmented reality applications and services provides an opportunity to increase the realism of re...

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Bibliographic Details
Main Authors: Nadiia Balyk, Inna Grod, Yaroslav Vasylenko, Galyna Shmyger, Vasyl Oleksiuk
Format: Article
Language:English
Published: University of Silesia Press 2021-06-01
Series:International Journal of Research in E-Learning
Subjects:
Online Access:https://journals.us.edu.pl/index.php/IJREL/article/view/9631
Description
Summary:The paper describes the concept of augmented reality. Based on literature analysis, the authors claim that augmented reality technology enriches human experiences with digital data. The introduction of augmented reality applications and services provides an opportunity to increase the realism of research, while also offering an enhanced emotional and cognitive experience. Therefore, it can be an effective tool for the organization of learning in schools, colleges and universities. Augmented reality technologies can be interesting as an object of study as well. To do this, scientists need to design, develop and test appropriate methodologies. This paper explores one of the components of such techniques. The authors analysed several platforms for creating augmented reality applications. Unity, Vuforia and 3d-Studio were chosen for the purpose of analysis. Using them, the authors developed a fragment of the content of education. It contains instructions for creating an augmented reality application. The paper contains the author’s account of the process of training future teachers of computer science at Ternopil Volodymyr Hnatiuk National Pedagogical University (Ukraine). Based on the conducted study, the authors claim that students showed considerable interest in augmented reality technologies and the content of their training.
ISSN:2451-2583
2543-6155