3D maze design and modeling(三维迷宫的设计与建模)
三维迷宫在难度和趣味性上达到了一个更高的水平.通过改进二维迷宫的生成算法,提出了循环迷宫的概念和迷宫复杂度公式.进而,提出一种基于四边形网格曲面的三维迷宫设计算法.该算法分3个步骤:首先,将给定的三维曲面四边形网格化;再确定迷宫的起点和终点,采用基于生成树的二维迷宫生成算法,在网格表面生成迷宫路径;最后,将迷宫实体化为三维结构,并与原始三维模型做布尔运算,得到三维迷宫.通过3D打印机制造出个性化的三维迷宫玩具,大大增强了迷宫的趣味性,改善了用户体验....
Main Authors: | WANGKang(王康), WUWenming(吴文明), LIULigang(刘利刚) |
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Format: | Article |
Language: | zho |
Published: |
Zhejiang University Press
2017-03-01
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Series: | Zhejiang Daxue xuebao. Lixue ban |
Subjects: | |
Online Access: | https://doi.org/10.3785/j.issn.1008-9497.2017.02.001 |
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