The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis

BackgroundThe decline in performance of older people includes balance function, physical function, and fear of falling and depression. General cognitive function decline is described in terms of processing speed, working memory, attention, and executive functioning, and video...

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Main Authors: Chao Yang, Xiaolei Han, Mingxue Jin, Jianhui Xu, Yiren Wang, Yajun Zhang, Chonglong Xu, Yingshi Zhang, Enshi Jin, Chengzhe Piao
Format: Article
Language:English
Published: JMIR Publications 2021-12-01
Series:JMIR Serious Games
Online Access:https://games.jmir.org/2021/4/e27058
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author Chao Yang
Xiaolei Han
Mingxue Jin
Jianhui Xu
Yiren Wang
Yajun Zhang
Chonglong Xu
Yingshi Zhang
Enshi Jin
Chengzhe Piao
author_facet Chao Yang
Xiaolei Han
Mingxue Jin
Jianhui Xu
Yiren Wang
Yajun Zhang
Chonglong Xu
Yingshi Zhang
Enshi Jin
Chengzhe Piao
author_sort Chao Yang
collection DOAJ
description BackgroundThe decline in performance of older people includes balance function, physical function, and fear of falling and depression. General cognitive function decline is described in terms of processing speed, working memory, attention, and executive functioning, and video game interventions may be effective. ObjectiveThis study evaluates the effect of video game interventions on performance and cognitive function in older participants in terms of 6 indicators: balance function, executive function, general cognitive function, physical function, processing speed, and fear of falling and depression. MethodsElectronic databases were searched for studies from inception to June 30, 2020. Randomized controlled trials and case-controlled trials comparing video game interventions versus nonvideo game control in terms of performance and cognitive function outcomes were incorporated into a Bayesian network meta-analysis. All data were continuous variables. ResultsIn total, 47 studies (3244 participants) were included. In pairwise meta-analysis, compared with nonvideo game control, video game interventions improved processing speed, general cognitive function, and depression scores. In the Bayesian network meta-analysis, interventions with video games improved balance function time (standardized mean difference [SMD] –3.34, 95% credible interval [CrI] –5.54 to –2.56), the cognitive function score (SMD 1.23, 95% CrI 0.82-1.86), processing speed time (SMD –0.29, 95% CrI –0.49 to –0.08), and processing speed number (SMD 0.72, 95% CrI 0.36-1.09), similar to the pairwise meta-analysis. Interventions with video games with strong visual senses and good interactivity ranked first, and these might be more beneficial for the elderly. ConclusionsOur comprehensive Bayesian network meta-analysis provides evidence that video game interventions could be considered for the elderly for improving performance and cognitive function, especially general cognitive scores and processing speed. Games with better interactivity and visual stimulation have better curative effects. Based on the available evidence, we recommend video game interventions for the elderly. Trial RegistrationPROSPERO CRD42020197158; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=197158
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spelling doaj.art-88cf188c8c2445b6b5162d13211075222023-08-28T20:05:20ZengJMIR PublicationsJMIR Serious Games2291-92792021-12-0194e2705810.2196/27058The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysisChao Yanghttps://orcid.org/0000-0001-7803-7223Xiaolei Hanhttps://orcid.org/0000-0003-1492-627XMingxue Jinhttps://orcid.org/0000-0002-3857-5964Jianhui Xuhttps://orcid.org/0000-0001-8263-8443Yiren Wanghttps://orcid.org/0000-0003-2470-8866Yajun Zhanghttps://orcid.org/0000-0001-7399-100XChonglong Xuhttps://orcid.org/0000-0001-5037-579XYingshi Zhanghttps://orcid.org/0000-0003-3101-6497Enshi Jinhttps://orcid.org/0000-0002-2812-4975Chengzhe Piaohttps://orcid.org/0000-0001-8712-3676 BackgroundThe decline in performance of older people includes balance function, physical function, and fear of falling and depression. General cognitive function decline is described in terms of processing speed, working memory, attention, and executive functioning, and video game interventions may be effective. ObjectiveThis study evaluates the effect of video game interventions on performance and cognitive function in older participants in terms of 6 indicators: balance function, executive function, general cognitive function, physical function, processing speed, and fear of falling and depression. MethodsElectronic databases were searched for studies from inception to June 30, 2020. Randomized controlled trials and case-controlled trials comparing video game interventions versus nonvideo game control in terms of performance and cognitive function outcomes were incorporated into a Bayesian network meta-analysis. All data were continuous variables. ResultsIn total, 47 studies (3244 participants) were included. In pairwise meta-analysis, compared with nonvideo game control, video game interventions improved processing speed, general cognitive function, and depression scores. In the Bayesian network meta-analysis, interventions with video games improved balance function time (standardized mean difference [SMD] –3.34, 95% credible interval [CrI] –5.54 to –2.56), the cognitive function score (SMD 1.23, 95% CrI 0.82-1.86), processing speed time (SMD –0.29, 95% CrI –0.49 to –0.08), and processing speed number (SMD 0.72, 95% CrI 0.36-1.09), similar to the pairwise meta-analysis. Interventions with video games with strong visual senses and good interactivity ranked first, and these might be more beneficial for the elderly. ConclusionsOur comprehensive Bayesian network meta-analysis provides evidence that video game interventions could be considered for the elderly for improving performance and cognitive function, especially general cognitive scores and processing speed. Games with better interactivity and visual stimulation have better curative effects. Based on the available evidence, we recommend video game interventions for the elderly. Trial RegistrationPROSPERO CRD42020197158; https://www.crd.york.ac.uk/prospero/display_record.php?RecordID=197158https://games.jmir.org/2021/4/e27058
spellingShingle Chao Yang
Xiaolei Han
Mingxue Jin
Jianhui Xu
Yiren Wang
Yajun Zhang
Chonglong Xu
Yingshi Zhang
Enshi Jin
Chengzhe Piao
The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
JMIR Serious Games
title The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
title_full The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
title_fullStr The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
title_full_unstemmed The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
title_short The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis
title_sort effect of video game based interventions on performance and cognitive function in older adults bayesian network meta analysis
url https://games.jmir.org/2021/4/e27058
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