Developing Health Games requires multidisciplinary expertise

Serious games offer users information disguised with game-like entertaining elements. Due to their elements of surprise and simulation, such games can potentially engage and inspire their target groups more than traditional methods. Health games are serious games that can be divided into cognitive,...

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Main Authors: Jaana Kemppainen, Tanja Korhonen, Teija Ravelin
Format: Article
Language:English
Published: Finnish Social and Health Informatics Association 2014-11-01
Series:Finnish Journal of eHealth and eWelfare
Subjects:
Online Access:https://journal.fi/finjehew/article/view/48213
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author Jaana Kemppainen
Tanja Korhonen
Teija Ravelin
author_facet Jaana Kemppainen
Tanja Korhonen
Teija Ravelin
author_sort Jaana Kemppainen
collection DOAJ
description Serious games offer users information disguised with game-like entertaining elements. Due to their elements of surprise and simulation, such games can potentially engage and inspire their target groups more than traditional methods. Health games are serious games that can be divided into cognitive, emotional and rehabilitative health games. Social and healthcare services need to develop new customer-oriented functions empowering its customers. Health games provide a new method and model of maintaining and developing the mental and physical capability of all age groups, for instance as part of self-treatment. Health game development starts from the need to find a new solution to support treatment. The participation of game design experts, healthcare professionals and end-users is required in planning the game concept. Game implementation requires a team consisting of game design, production, graphics, programming, and sound and testing professionals. Health care experts, who bring their knowledge into the process, support this team’s work. Game development proceeds in cycles or sprints during which the health game is tested by customer groups at various stages of development. The tested game is then commercialized for marketing purposes taking into account potential business openings. Overall, good health game development occurs via multidisciplinary cooperation. Kajaani University of Applied Sciences (KAMK) has developed several health game prototypes as a result of cooperation between Game Studies within Business Information Technology and Nursing and Healthcare education: the Stroke Kinect rehabilitation game for stroke patients, a dance game for the elderly and Elämäni peli – the Game of My Life supporting the development of youth life management skills during 2011-2012. KAMK is currently building a virtual exercise and training simulator within the ATHENE project, which first implemented an orienteering simulator. The HETTE project is exploring potential business models for health games within various market areas and advancing the development of the ‘Elämäni Peli’ (The Game of My Life), under the name of Elamanipeli – The Game of My Life.
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spelling doaj.art-88d75225b9ea40f19c1f475d52f1b82c2022-12-21T20:07:01ZengFinnish Social and Health Informatics AssociationFinnish Journal of eHealth and eWelfare1798-07982014-11-0164Developing Health Games requires multidisciplinary expertiseJaana Kemppainen0Tanja Korhonen1Teija Ravelin2School of Health and Sports, Information Systems, Kajaanin ammattikorkeakoulu Oy, KajaaniSchool of Health and Sports, Information Systems, Kajaanin ammattikorkeakoulu Oy, KajaaniSchool of Health and Sports, Information Systems, Kajaanin ammattikorkeakoulu Oy, KajaaniSerious games offer users information disguised with game-like entertaining elements. Due to their elements of surprise and simulation, such games can potentially engage and inspire their target groups more than traditional methods. Health games are serious games that can be divided into cognitive, emotional and rehabilitative health games. Social and healthcare services need to develop new customer-oriented functions empowering its customers. Health games provide a new method and model of maintaining and developing the mental and physical capability of all age groups, for instance as part of self-treatment. Health game development starts from the need to find a new solution to support treatment. The participation of game design experts, healthcare professionals and end-users is required in planning the game concept. Game implementation requires a team consisting of game design, production, graphics, programming, and sound and testing professionals. Health care experts, who bring their knowledge into the process, support this team’s work. Game development proceeds in cycles or sprints during which the health game is tested by customer groups at various stages of development. The tested game is then commercialized for marketing purposes taking into account potential business openings. Overall, good health game development occurs via multidisciplinary cooperation. Kajaani University of Applied Sciences (KAMK) has developed several health game prototypes as a result of cooperation between Game Studies within Business Information Technology and Nursing and Healthcare education: the Stroke Kinect rehabilitation game for stroke patients, a dance game for the elderly and Elämäni peli – the Game of My Life supporting the development of youth life management skills during 2011-2012. KAMK is currently building a virtual exercise and training simulator within the ATHENE project, which first implemented an orienteering simulator. The HETTE project is exploring potential business models for health games within various market areas and advancing the development of the ‘Elämäni Peli’ (The Game of My Life), under the name of Elamanipeli – The Game of My Life.https://journal.fi/finjehew/article/view/48213health gamegame developmentmultidisciplinary co-operationuniversity of applied sciencesThe Game of My Life
spellingShingle Jaana Kemppainen
Tanja Korhonen
Teija Ravelin
Developing Health Games requires multidisciplinary expertise
Finnish Journal of eHealth and eWelfare
health game
game development
multidisciplinary co-operation
university of applied sciences
The Game of My Life
title Developing Health Games requires multidisciplinary expertise
title_full Developing Health Games requires multidisciplinary expertise
title_fullStr Developing Health Games requires multidisciplinary expertise
title_full_unstemmed Developing Health Games requires multidisciplinary expertise
title_short Developing Health Games requires multidisciplinary expertise
title_sort developing health games requires multidisciplinary expertise
topic health game
game development
multidisciplinary co-operation
university of applied sciences
The Game of My Life
url https://journal.fi/finjehew/article/view/48213
work_keys_str_mv AT jaanakemppainen developinghealthgamesrequiresmultidisciplinaryexpertise
AT tanjakorhonen developinghealthgamesrequiresmultidisciplinaryexpertise
AT teijaravelin developinghealthgamesrequiresmultidisciplinaryexpertise