Research on an evaluation rubric for promoting user’s continuous usage intention: a case study of serious games for Chinese cultural heritage

The sustainable development of serious games dedicated to Chinese cultural heritage faces challenges due to the lack of prolonged user engagement and iterative optimization based on long-term user feedback. This situation not only hinders the sustainable growth of these games but also limits the tra...

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Main Authors: Pingting Mao, Dong Min Cho
Format: Article
Language:English
Published: Frontiers Media S.A. 2024-02-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2024.1300686/full
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author Pingting Mao
Dong Min Cho
author_facet Pingting Mao
Dong Min Cho
author_sort Pingting Mao
collection DOAJ
description The sustainable development of serious games dedicated to Chinese cultural heritage faces challenges due to the lack of prolonged user engagement and iterative optimization based on long-term user feedback. This situation not only hinders the sustainable growth of these games but also limits the transmission of Chinese cultural heritage, a problem that demands urgent attention yet remains under-acknowledged. This study synthesizes literature to unearth user needs from three dimensions: motivational use, quality requirements of games, and continuous usage intention. It identifies 14 influential factors, including cognitive satisfaction, immersion satisfaction, and achievement satisfaction. Drawing from the User Experience Rubric for Educational Games-CH (UEREG-CH) evaluation rubric and the Delphi method, these factors are expanded into an evaluation system model comprising six primary indicators, 14 secondary indicators, and 38 tertiary indicators. The analytic hierarchy process (AHP) is utilized for expert scoring to assign weights to each indicator. This is combined with the fuzzy comprehensive evaluation method to arrive at a final user score of Z = 3.4228, indicating that the evaluation rubric is close to ‘good’ and has received positive user feedback. Ultimately, this generates an evaluation rubric tailored to the specific context of serious games for cultural heritage. By integrating qualitative and quantitative methods, this paper confirms the scientific and rational nature of the evaluation rubric. The study aims to establish a user-approved rubric that encourages continuous usage intention, thereby providing effective guidance for game developers and assisting users in selecting appropriate games, while also addressing the theoretical gap in the field of evaluation for serious games related to cultural heritage.
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spelling doaj.art-89075ff3f19042e9ae97ac8dfed04c9f2024-02-15T04:53:22ZengFrontiers Media S.A.Frontiers in Psychology1664-10782024-02-011510.3389/fpsyg.2024.13006861300686Research on an evaluation rubric for promoting user’s continuous usage intention: a case study of serious games for Chinese cultural heritagePingting Mao0Dong Min Cho1Department of Design and Manufacturing Engineering, Jeonbuk National University, Jeonju-si, Republic of KoreaDepartment of Industrial Design, Jeonbuk National University, Jeonju, Republic of KoreaThe sustainable development of serious games dedicated to Chinese cultural heritage faces challenges due to the lack of prolonged user engagement and iterative optimization based on long-term user feedback. This situation not only hinders the sustainable growth of these games but also limits the transmission of Chinese cultural heritage, a problem that demands urgent attention yet remains under-acknowledged. This study synthesizes literature to unearth user needs from three dimensions: motivational use, quality requirements of games, and continuous usage intention. It identifies 14 influential factors, including cognitive satisfaction, immersion satisfaction, and achievement satisfaction. Drawing from the User Experience Rubric for Educational Games-CH (UEREG-CH) evaluation rubric and the Delphi method, these factors are expanded into an evaluation system model comprising six primary indicators, 14 secondary indicators, and 38 tertiary indicators. The analytic hierarchy process (AHP) is utilized for expert scoring to assign weights to each indicator. This is combined with the fuzzy comprehensive evaluation method to arrive at a final user score of Z = 3.4228, indicating that the evaluation rubric is close to ‘good’ and has received positive user feedback. Ultimately, this generates an evaluation rubric tailored to the specific context of serious games for cultural heritage. By integrating qualitative and quantitative methods, this paper confirms the scientific and rational nature of the evaluation rubric. The study aims to establish a user-approved rubric that encourages continuous usage intention, thereby providing effective guidance for game developers and assisting users in selecting appropriate games, while also addressing the theoretical gap in the field of evaluation for serious games related to cultural heritage.https://www.frontiersin.org/articles/10.3389/fpsyg.2024.1300686/fullserious gamescultural heritagecontinuous usage intentionevaluation rubricDelphi methodanalytic hierarchy process
spellingShingle Pingting Mao
Dong Min Cho
Research on an evaluation rubric for promoting user’s continuous usage intention: a case study of serious games for Chinese cultural heritage
Frontiers in Psychology
serious games
cultural heritage
continuous usage intention
evaluation rubric
Delphi method
analytic hierarchy process
title Research on an evaluation rubric for promoting user’s continuous usage intention: a case study of serious games for Chinese cultural heritage
title_full Research on an evaluation rubric for promoting user’s continuous usage intention: a case study of serious games for Chinese cultural heritage
title_fullStr Research on an evaluation rubric for promoting user’s continuous usage intention: a case study of serious games for Chinese cultural heritage
title_full_unstemmed Research on an evaluation rubric for promoting user’s continuous usage intention: a case study of serious games for Chinese cultural heritage
title_short Research on an evaluation rubric for promoting user’s continuous usage intention: a case study of serious games for Chinese cultural heritage
title_sort research on an evaluation rubric for promoting user s continuous usage intention a case study of serious games for chinese cultural heritage
topic serious games
cultural heritage
continuous usage intention
evaluation rubric
Delphi method
analytic hierarchy process
url https://www.frontiersin.org/articles/10.3389/fpsyg.2024.1300686/full
work_keys_str_mv AT pingtingmao researchonanevaluationrubricforpromotinguserscontinuoususageintentionacasestudyofseriousgamesforchineseculturalheritage
AT dongmincho researchonanevaluationrubricforpromotinguserscontinuoususageintentionacasestudyofseriousgamesforchineseculturalheritage