Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables

The goal of this study is to investigate the efficacy of gamified training programs and the influence of contextual variables on skill learning in the specific context of Saudi Arabia. Current research examines the impact of cultural and socioeconomic variables on the efficacy of gamificati...

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Main Author: Mohamad Ahmad Saleem Khasawneh
Format: Article
Language:English
Published: Growing Science 2024-01-01
Series:International Journal of Data and Network Science
Online Access:http://www.growingscience.com/ijds/Vol8/ijdns_2023_179.pdf
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author Mohamad Ahmad Saleem Khasawneh
author_facet Mohamad Ahmad Saleem Khasawneh
author_sort Mohamad Ahmad Saleem Khasawneh
collection DOAJ
description The goal of this study is to investigate the efficacy of gamified training programs and the influence of contextual variables on skill learning in the specific context of Saudi Arabia. Current research examines the impact of cultural and socioeconomic variables on the efficacy of gamification as a motivating tool. Moreover, it explores the use of real-world situations in skill-development initiatives, paying special attention to how such programs mesh with the aims of Saudi Vision 2030. The goal of this lofty strategy is to develop a knowledgeable and talented labor force and stimulate economic growth. Incorporating quantitative analysis helps to reveal a statistically significant and positive association between involvement and the enhancement of abilities, lending credence to the efficacy of gamified techniques. Extensive studies have also shown that a wide range of external influences have a major impact on the educational setting. Culture, social status, technical progress, and level of education are just a few examples of the many characteristics that fall under this category. They all contribute significantly to the educational setting. To effectively bridge the gap between academic ideas and their practical manifestations, it is crucial to include real-world experiences. Policymakers, educators, and organizations working to improve skill development within Saudi Arabia's specific context may gain much-needed insights from the aforementioned results.
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spelling doaj.art-8927c41e9d16444ab89a7bcc74b084522023-10-30T15:14:32ZengGrowing ScienceInternational Journal of Data and Network Science2561-81482561-81562024-01-018121322010.5267/j.ijdns.2023.10.002Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variablesMohamad Ahmad Saleem Khasawneh The goal of this study is to investigate the efficacy of gamified training programs and the influence of contextual variables on skill learning in the specific context of Saudi Arabia. Current research examines the impact of cultural and socioeconomic variables on the efficacy of gamification as a motivating tool. Moreover, it explores the use of real-world situations in skill-development initiatives, paying special attention to how such programs mesh with the aims of Saudi Vision 2030. The goal of this lofty strategy is to develop a knowledgeable and talented labor force and stimulate economic growth. Incorporating quantitative analysis helps to reveal a statistically significant and positive association between involvement and the enhancement of abilities, lending credence to the efficacy of gamified techniques. Extensive studies have also shown that a wide range of external influences have a major impact on the educational setting. Culture, social status, technical progress, and level of education are just a few examples of the many characteristics that fall under this category. They all contribute significantly to the educational setting. To effectively bridge the gap between academic ideas and their practical manifestations, it is crucial to include real-world experiences. Policymakers, educators, and organizations working to improve skill development within Saudi Arabia's specific context may gain much-needed insights from the aforementioned results.http://www.growingscience.com/ijds/Vol8/ijdns_2023_179.pdf
spellingShingle Mohamad Ahmad Saleem Khasawneh
Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables
International Journal of Data and Network Science
title Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables
title_full Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables
title_fullStr Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables
title_full_unstemmed Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables
title_short Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables
title_sort beyond digital platforms gamified skill development in real world scenarios and environmental variables
url http://www.growingscience.com/ijds/Vol8/ijdns_2023_179.pdf
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