Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables
The goal of this study is to investigate the efficacy of gamified training programs and the influence of contextual variables on skill learning in the specific context of Saudi Arabia. Current research examines the impact of cultural and socioeconomic variables on the efficacy of gamificati...
Main Author: | |
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Format: | Article |
Language: | English |
Published: |
Growing Science
2024-01-01
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Series: | International Journal of Data and Network Science |
Online Access: | http://www.growingscience.com/ijds/Vol8/ijdns_2023_179.pdf |
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author | Mohamad Ahmad Saleem Khasawneh |
author_facet | Mohamad Ahmad Saleem Khasawneh |
author_sort | Mohamad Ahmad Saleem Khasawneh |
collection | DOAJ |
description | The goal of this study is to investigate the efficacy of gamified training programs and the influence of contextual variables on skill learning in the specific context of Saudi Arabia. Current research examines the impact of cultural and socioeconomic variables on the efficacy of gamification as a motivating tool. Moreover, it explores the use of real-world situations in skill-development initiatives, paying special attention to how such programs mesh with the aims of Saudi Vision 2030. The goal of this lofty strategy is to develop a knowledgeable and talented labor force and stimulate economic growth. Incorporating quantitative analysis helps to reveal a statistically significant and positive association between involvement and the enhancement of abilities, lending credence to the efficacy of gamified techniques. Extensive studies have also shown that a wide range of external influences have a major impact on the educational setting. Culture, social status, technical progress, and level of education are just a few examples of the many characteristics that fall under this category. They all contribute significantly to the educational setting. To effectively bridge the gap between academic ideas and their practical manifestations, it is crucial to include real-world experiences. Policymakers, educators, and organizations working to improve skill development within Saudi Arabia's specific context may gain much-needed insights from the aforementioned results. |
first_indexed | 2024-03-11T14:40:10Z |
format | Article |
id | doaj.art-8927c41e9d16444ab89a7bcc74b08452 |
institution | Directory Open Access Journal |
issn | 2561-8148 2561-8156 |
language | English |
last_indexed | 2024-03-11T14:40:10Z |
publishDate | 2024-01-01 |
publisher | Growing Science |
record_format | Article |
series | International Journal of Data and Network Science |
spelling | doaj.art-8927c41e9d16444ab89a7bcc74b084522023-10-30T15:14:32ZengGrowing ScienceInternational Journal of Data and Network Science2561-81482561-81562024-01-018121322010.5267/j.ijdns.2023.10.002Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variablesMohamad Ahmad Saleem Khasawneh The goal of this study is to investigate the efficacy of gamified training programs and the influence of contextual variables on skill learning in the specific context of Saudi Arabia. Current research examines the impact of cultural and socioeconomic variables on the efficacy of gamification as a motivating tool. Moreover, it explores the use of real-world situations in skill-development initiatives, paying special attention to how such programs mesh with the aims of Saudi Vision 2030. The goal of this lofty strategy is to develop a knowledgeable and talented labor force and stimulate economic growth. Incorporating quantitative analysis helps to reveal a statistically significant and positive association between involvement and the enhancement of abilities, lending credence to the efficacy of gamified techniques. Extensive studies have also shown that a wide range of external influences have a major impact on the educational setting. Culture, social status, technical progress, and level of education are just a few examples of the many characteristics that fall under this category. They all contribute significantly to the educational setting. To effectively bridge the gap between academic ideas and their practical manifestations, it is crucial to include real-world experiences. Policymakers, educators, and organizations working to improve skill development within Saudi Arabia's specific context may gain much-needed insights from the aforementioned results.http://www.growingscience.com/ijds/Vol8/ijdns_2023_179.pdf |
spellingShingle | Mohamad Ahmad Saleem Khasawneh Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables International Journal of Data and Network Science |
title | Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables |
title_full | Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables |
title_fullStr | Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables |
title_full_unstemmed | Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables |
title_short | Beyond digital platforms: Gamified skill development in real-world scenarios and environmental variables |
title_sort | beyond digital platforms gamified skill development in real world scenarios and environmental variables |
url | http://www.growingscience.com/ijds/Vol8/ijdns_2023_179.pdf |
work_keys_str_mv | AT mohamadahmadsaleemkhasawneh beyonddigitalplatformsgamifiedskilldevelopmentinrealworldscenariosandenvironmentalvariables |