Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries

The specifics of the historical development of the Japanese gaming industry are considered. A periodization of the history of the gaming industry in Japan is proposed, a description of its main stages is presented: the emergence in the 1970s, access to foreign markets in the 1980s, stagnation and cr...

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Main Authors: G. N. Valiakhmetova, G. N. Bilobrova
Format: Article
Language:Russian
Published: Tsentr nauchnykh i obrazovatelnykh proektov 2019-11-01
Series:Научный диалог
Subjects:
Online Access:https://www.nauka-dialog.ru/jour/article/view/1449
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author G. N. Valiakhmetova
G. N. Bilobrova
author_facet G. N. Valiakhmetova
G. N. Bilobrova
author_sort G. N. Valiakhmetova
collection DOAJ
description The specifics of the historical development of the Japanese gaming industry are considered. A periodization of the history of the gaming industry in Japan is proposed, a description of its main stages is presented: the emergence in the 1970s, access to foreign markets in the 1980s, stagnation and crisis of the 1990-2000s, the global triumph of the 2010s. It is proved that it was accelerated economic development and a high standard of living that allowed Japan to switch to the consumption of such a product as video games. The complex of historical, economic and sociocultural factors that provided Japanese companies with competitive advantages in the global video game market was identified and analyzed. Particular attention is paid to the impact of information and communication technologies on these processes. The role of the American factor in the formation and development of the gaming industry in Japan, as well as in the promotion of Japanese gaming products to foreign markets is disclosed. The constructive potential of the Japanese practice of intersectoral cooperation of game industry companies with large industrial giants and with representatives of the art sphere is shown. It is noted that the involvement in the gaming industry of highly qualified specialists from the entertainment industry (anime and manga) allowed shifting the emphasis from the technological aspects of video games to their content, genre diversity and plot content. The authors come to the conclusion that the historical experience of the gaming industry in Japan indicates the significant role of this industry in the economic and social development of modern states.
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spelling doaj.art-89475294a82e4f9b8e8f3bfac90604a82024-03-25T14:30:59ZrusTsentr nauchnykh i obrazovatelnykh proektovНаучный диалог2225-756X2227-12952019-11-0101124525710.24224/2227-1295-2019-11-245-2571445Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI CenturiesG. N. Valiakhmetova0G. N. Bilobrova1Federal State Autonomous Educational Institution of Higher Education “Ural Federal University named after the First President of Russia B. N. Yeltsin”Federal State Autonomous Educational Institution of Higher Education “Ural Federal University named after the First President of Russia B. N. Yeltsin”The specifics of the historical development of the Japanese gaming industry are considered. A periodization of the history of the gaming industry in Japan is proposed, a description of its main stages is presented: the emergence in the 1970s, access to foreign markets in the 1980s, stagnation and crisis of the 1990-2000s, the global triumph of the 2010s. It is proved that it was accelerated economic development and a high standard of living that allowed Japan to switch to the consumption of such a product as video games. The complex of historical, economic and sociocultural factors that provided Japanese companies with competitive advantages in the global video game market was identified and analyzed. Particular attention is paid to the impact of information and communication technologies on these processes. The role of the American factor in the formation and development of the gaming industry in Japan, as well as in the promotion of Japanese gaming products to foreign markets is disclosed. The constructive potential of the Japanese practice of intersectoral cooperation of game industry companies with large industrial giants and with representatives of the art sphere is shown. It is noted that the involvement in the gaming industry of highly qualified specialists from the entertainment industry (anime and manga) allowed shifting the emphasis from the technological aspects of video games to their content, genre diversity and plot content. The authors come to the conclusion that the historical experience of the gaming industry in Japan indicates the significant role of this industry in the economic and social development of modern states.https://www.nauka-dialog.ru/jour/article/view/1449«нинтендо»game industryvideo games softwaregame contentjapan“nintendo”
spellingShingle G. N. Valiakhmetova
G. N. Bilobrova
Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
Научный диалог
«нинтендо»
game industry
video games software
game content
japan
“nintendo”
title Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
title_full Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
title_fullStr Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
title_full_unstemmed Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
title_short Features of the Formation and Development of the Video Game Industry in Japan in the Last Quarter of the XX-XXI Centuries
title_sort features of the formation and development of the video game industry in japan in the last quarter of the xx xxi centuries
topic «нинтендо»
game industry
video games software
game content
japan
“nintendo”
url https://www.nauka-dialog.ru/jour/article/view/1449
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AT gnbilobrova featuresoftheformationanddevelopmentofthevideogameindustryinjapaninthelastquarterofthexxxxicenturies