Experiencing art from a distance. Digital technologies for museums during and beyond the pandemic

This article proposes a reflection on the role of digital technologies in emergency museum education during the Sars-Cov-2 pandemic, starting from some relevant experiences at national and international level. In particular, it explores the use of serious games and storytelling as tools to realize t...

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Bibliographic Details
Main Authors: Silvia Zanazzi, Silvia Coppola
Format: Article
Language:English
Published: Firenze University Press 2021-12-01
Series:Formare
Subjects:
Online Access:https://oaj.fupress.net/index.php/formare/article/view/11617
Description
Summary:This article proposes a reflection on the role of digital technologies in emergency museum education during the Sars-Cov-2 pandemic, starting from some relevant experiences at national and international level. In particular, it explores the use of serious games and storytelling as tools to realize the idea of a participatory, accessible, interactive and inclusive museum: a museum that doesn’t go into quarantine, but tries its best to keep the relationship with the audience.   Vivere l’arte a distanza. Le tecnologie digitali per i musei durante e oltre la pandemia.   Questo articolo propone una riflessione sul ruolo delle tecnologie digitali nella didattica museale di emergenza durante la pandemia da Sars-Cov-2, a partire da alcune esperienze di rilievo in ambito nazionale e internazionale. In particolare, si approfondisce l’uso dei serious games e dello storytelling come strumenti per realizzare l’idea di un museo partecipato, accessibile, interattivo e inclusivo: un museo che non va in quarantena, ma fa di tutto per mantenere viva la relazione con il suo pubblico.
ISSN:1825-7321