Jogos sérios em ambiente virtual para ensino-aprendizagem na saúde

Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods: integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literat...

Full description

Bibliographic Details
Main Authors: Cristiano Alves dos Santos, Valtuir Duarte Souza-Junior, Flávio Ferreira Lanza, Allan Jonny Lacerda, Beatriz Maria Jorge, Isabel Amélia Costa Mendes
Format: Article
Language:English
Published: Universidade Federal do Ceará 2017-01-01
Series:Rev Rene
Online Access:http://www.redalyc.org/articulo.oa?id=324054212019
_version_ 1819088460642779136
author Cristiano Alves dos Santos
Valtuir Duarte Souza-Junior
Flávio Ferreira Lanza
Allan Jonny Lacerda
Beatriz Maria Jorge
Isabel Amélia Costa Mendes
author_facet Cristiano Alves dos Santos
Valtuir Duarte Souza-Junior
Flávio Ferreira Lanza
Allan Jonny Lacerda
Beatriz Maria Jorge
Isabel Amélia Costa Mendes
author_sort Cristiano Alves dos Santos
collection DOAJ
description Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods: integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.
first_indexed 2024-12-21T21:52:24Z
format Article
id doaj.art-8a5fbcf2b6264598beb2d9184466465c
institution Directory Open Access Journal
issn 1517-3852
2175-6783
language English
last_indexed 2024-12-21T21:52:24Z
publishDate 2017-01-01
publisher Universidade Federal do Ceará
record_format Article
series Rev Rene
spelling doaj.art-8a5fbcf2b6264598beb2d9184466465c2022-12-21T18:49:04ZengUniversidade Federal do CearáRev Rene1517-38522175-67832017-01-0118570270910.15253/2175-6783.2017000500019Jogos sérios em ambiente virtual para ensino-aprendizagem na saúdeCristiano Alves dos SantosValtuir Duarte Souza-JuniorFlávio Ferreira LanzaAllan Jonny LacerdaBeatriz Maria JorgeIsabel Amélia Costa MendesObjective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods: integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.http://www.redalyc.org/articulo.oa?id=324054212019
spellingShingle Cristiano Alves dos Santos
Valtuir Duarte Souza-Junior
Flávio Ferreira Lanza
Allan Jonny Lacerda
Beatriz Maria Jorge
Isabel Amélia Costa Mendes
Jogos sérios em ambiente virtual para ensino-aprendizagem na saúde
Rev Rene
title Jogos sérios em ambiente virtual para ensino-aprendizagem na saúde
title_full Jogos sérios em ambiente virtual para ensino-aprendizagem na saúde
title_fullStr Jogos sérios em ambiente virtual para ensino-aprendizagem na saúde
title_full_unstemmed Jogos sérios em ambiente virtual para ensino-aprendizagem na saúde
title_short Jogos sérios em ambiente virtual para ensino-aprendizagem na saúde
title_sort jogos serios em ambiente virtual para ensino aprendizagem na saude
url http://www.redalyc.org/articulo.oa?id=324054212019
work_keys_str_mv AT cristianoalvesdossantos jogosseriosemambientevirtualparaensinoaprendizagemnasaude
AT valtuirduartesouzajunior jogosseriosemambientevirtualparaensinoaprendizagemnasaude
AT flavioferreiralanza jogosseriosemambientevirtualparaensinoaprendizagemnasaude
AT allanjonnylacerda jogosseriosemambientevirtualparaensinoaprendizagemnasaude
AT beatrizmariajorge jogosseriosemambientevirtualparaensinoaprendizagemnasaude
AT isabelameliacostamendes jogosseriosemambientevirtualparaensinoaprendizagemnasaude