Development of Augmented Reality Application for Exercise to Promote Health among Elderly

This research aimed to: (1) develop and find the effectiveness of augmented reality application for exercise to promote health among elderly, (2) compare physical fitness in terms of flexibility of the elderly before and after exercising by augmented reality application for exercise to promote healt...

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Main Authors: Paweena Bangkerd, Thosporn Sangsawang
Format: Article
Language:English
Published: Universitas Pendidikan Indonesia 2021-12-01
Series:Indonesian Journal of Educational Research and Technology
Subjects:
Online Access:https://ejournal.upi.edu/index.php/IJERT/article/view/33643/pdf
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author Paweena Bangkerd
Thosporn Sangsawang
author_facet Paweena Bangkerd
Thosporn Sangsawang
author_sort Paweena Bangkerd
collection DOAJ
description This research aimed to: (1) develop and find the effectiveness of augmented reality application for exercise to promote health among elderly, (2) compare physical fitness in terms of flexibility of the elderly before and after exercising by augmented reality application for exercise to promote health among elderly, and (3) study elderly satisfaction towards the use of augmented reality application for exercise. The samples were 30 elderly in Bueng Namrak, Thailand. The samples were selected through a purposive sampling technique. The instruments were augmented reality application for exercise to promote health among elderly, physical fitness test in terms of flexibility, and satisfaction form. The results showed that learning and using augmented reality application for exercise to promote health among elderly was effective according to KW1 80.80 at KW1 80/83.33. The physical fitness in terms of flexibility after using the application was higher than before using the application. The physical fitness in terms of flexibility before using the application was 5.91 in average, with standard deviation of 6.76, whereas the average after using the application was 6.15, with the standard deviation of 6.53. The t-test value after using the application was 2.80 at a statistically significant level of.05. The satisfaction of the elderly towards the use of augmented reality application for exercise to promote health among elderly was 4.64 in average, which was at the highest level.
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spelling doaj.art-8b5b016319c946a4a21655479f26eb022024-01-22T02:03:46ZengUniversitas Pendidikan IndonesiaIndonesian Journal of Educational Research and Technology2775-84192775-84272021-12-0113778010.17509/ijert.v1i3.33643 Development of Augmented Reality Application for Exercise to Promote Health among ElderlyPaweena Bangkerd0Thosporn Sangsawang1Rajamangala University of Technology ThunyaburiRajamangala University of Technology ThunyaburiThis research aimed to: (1) develop and find the effectiveness of augmented reality application for exercise to promote health among elderly, (2) compare physical fitness in terms of flexibility of the elderly before and after exercising by augmented reality application for exercise to promote health among elderly, and (3) study elderly satisfaction towards the use of augmented reality application for exercise. The samples were 30 elderly in Bueng Namrak, Thailand. The samples were selected through a purposive sampling technique. The instruments were augmented reality application for exercise to promote health among elderly, physical fitness test in terms of flexibility, and satisfaction form. The results showed that learning and using augmented reality application for exercise to promote health among elderly was effective according to KW1 80.80 at KW1 80/83.33. The physical fitness in terms of flexibility after using the application was higher than before using the application. The physical fitness in terms of flexibility before using the application was 5.91 in average, with standard deviation of 6.76, whereas the average after using the application was 6.15, with the standard deviation of 6.53. The t-test value after using the application was 2.80 at a statistically significant level of.05. The satisfaction of the elderly towards the use of augmented reality application for exercise to promote health among elderly was 4.64 in average, which was at the highest level.https://ejournal.upi.edu/index.php/IJERT/article/view/33643/pdfapplicationsaugmented reality technologyelderlyhealth
spellingShingle Paweena Bangkerd
Thosporn Sangsawang
Development of Augmented Reality Application for Exercise to Promote Health among Elderly
Indonesian Journal of Educational Research and Technology
applications
augmented reality technology
elderly
health
title Development of Augmented Reality Application for Exercise to Promote Health among Elderly
title_full Development of Augmented Reality Application for Exercise to Promote Health among Elderly
title_fullStr Development of Augmented Reality Application for Exercise to Promote Health among Elderly
title_full_unstemmed Development of Augmented Reality Application for Exercise to Promote Health among Elderly
title_short Development of Augmented Reality Application for Exercise to Promote Health among Elderly
title_sort development of augmented reality application for exercise to promote health among elderly
topic applications
augmented reality technology
elderly
health
url https://ejournal.upi.edu/index.php/IJERT/article/view/33643/pdf
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