Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal

This paper describes and discusses the rationale, background, design, and implementation of Flash learning games. The paper explains why Macromedia Flash has been selected as the authoring tool in the development of highly interactive learning games for online learning. The background evolutionary p...

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Main Author: Dan H Lim
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2003-02-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/002186.pdf
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author Dan H Lim
author_facet Dan H Lim
author_sort Dan H Lim
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description This paper describes and discusses the rationale, background, design, and implementation of Flash learning games. The paper explains why Macromedia Flash has been selected as the authoring tool in the development of highly interactive learning games for online learning. The background evolutionary process of developing the learning games points out why it has been a daunting task to create compelling learning games that impact learning. Designing learning game objects that allow other educators to customize game content is the core of this paper. The author envisions this academic gaming project will evolve into an academic gaming portal, developed in conjunction with other major institutional partners.
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spelling doaj.art-8bf45eabd000429f95ceb38baa940d462022-12-22T00:43:32ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242003-02-01116367Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming PortalDan H Lim0 Instructional Technology Center, University of Minnesota, Crookston This paper describes and discusses the rationale, background, design, and implementation of Flash learning games. The paper explains why Macromedia Flash has been selected as the authoring tool in the development of highly interactive learning games for online learning. The background evolutionary process of developing the learning games points out why it has been a daunting task to create compelling learning games that impact learning. Designing learning game objects that allow other educators to customize game content is the core of this paper. The author envisions this academic gaming project will evolve into an academic gaming portal, developed in conjunction with other major institutional partners.http://www.iiisci.org/Journal/CV$/sci/pdfs/002186.pdf Learning gamesInteractivityAcademic gamingGaming portalGame managerFlash games
spellingShingle Dan H Lim
Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal
Journal of Systemics, Cybernetics and Informatics
Learning games
Interactivity
Academic gaming
Gaming portal
Game manager
Flash games
title Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal
title_full Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal
title_fullStr Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal
title_full_unstemmed Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal
title_short Flash Learning Games Wow Students and Instructors: Moving Toward An Academic Gaming Portal
title_sort flash learning games wow students and instructors moving toward an academic gaming portal
topic Learning games
Interactivity
Academic gaming
Gaming portal
Game manager
Flash games
url http://www.iiisci.org/Journal/CV$/sci/pdfs/002186.pdf
work_keys_str_mv AT danhlim flashlearninggameswowstudentsandinstructorsmovingtowardanacademicgamingportal