TRAceS: experimental processes to simulate “carbon neutral” urban habitats

This research addresses the issue of process innovation for the transformation of the built environment aimed at carbon neutral objectives in urban space. The design experience is based on a game-based learning approach in which collaborative processes and digital technologies support the performanc...

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Main Authors: Manuela Romano, Matteo Clementi, Alessandro Rogora
Format: Article
Language:English
Published: Firenze University Press 2022-07-01
Series:Techne
Subjects:
Online Access:https://oaj.fupress.net/index.php/techne/article/view/12872
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author Manuela Romano
Matteo Clementi
Alessandro Rogora
author_facet Manuela Romano
Matteo Clementi
Alessandro Rogora
author_sort Manuela Romano
collection DOAJ
description This research addresses the issue of process innovation for the transformation of the built environment aimed at carbon neutral objectives in urban space. The design experience is based on a game-based learning approach in which collaborative processes and digital technologies support the performance response of the project actions. The collected information is processed with the intention of configuring a digital serious game as an interactive space where citizen, designer and public administrators can understand and simulate urban transformation scenarios and seek shared solutions that can contain the local ecological footprint as close as possible to the sustainable limit.
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spelling doaj.art-8c21bbb7eaa4445f8dca1db46206382c2023-01-03T02:03:33ZengFirenze University PressTechne2239-02432022-07-012410.36253/techne-12872TRAceS: experimental processes to simulate “carbon neutral” urban habitatsManuela Romano0Matteo Clementi1Alessandro Rogora2Dipartimento di Architettura e Studi Urbani, Politecnico di MilanoDipartimento di Architettura e Studi Urbani, Politecnico di MilanoDipartimento di Architettura e Studi Urbani, Politecnico di MilanoThis research addresses the issue of process innovation for the transformation of the built environment aimed at carbon neutral objectives in urban space. The design experience is based on a game-based learning approach in which collaborative processes and digital technologies support the performance response of the project actions. The collected information is processed with the intention of configuring a digital serious game as an interactive space where citizen, designer and public administrators can understand and simulate urban transformation scenarios and seek shared solutions that can contain the local ecological footprint as close as possible to the sustainable limit. https://oaj.fupress.net/index.php/techne/article/view/12872Urban sustainabilitySelf-sufficiencyCarbon neutralTransition gameTrace
spellingShingle Manuela Romano
Matteo Clementi
Alessandro Rogora
TRAceS: experimental processes to simulate “carbon neutral” urban habitats
Techne
Urban sustainability
Self-sufficiency
Carbon neutral
Transition game
Trace
title TRAceS: experimental processes to simulate “carbon neutral” urban habitats
title_full TRAceS: experimental processes to simulate “carbon neutral” urban habitats
title_fullStr TRAceS: experimental processes to simulate “carbon neutral” urban habitats
title_full_unstemmed TRAceS: experimental processes to simulate “carbon neutral” urban habitats
title_short TRAceS: experimental processes to simulate “carbon neutral” urban habitats
title_sort traces experimental processes to simulate carbon neutral urban habitats
topic Urban sustainability
Self-sufficiency
Carbon neutral
Transition game
Trace
url https://oaj.fupress.net/index.php/techne/article/view/12872
work_keys_str_mv AT manuelaromano tracesexperimentalprocessestosimulatecarbonneutralurbanhabitats
AT matteoclementi tracesexperimentalprocessestosimulatecarbonneutralurbanhabitats
AT alessandrorogora tracesexperimentalprocessestosimulatecarbonneutralurbanhabitats