CREATING VIRTUAL REALITY USING A SOCIAL VIRTUAL ENVIRONMENT: PHYGITAL EXHIBITION AT THE MUSEUM PASSION IN SORDEVOLO
<p>The paper addresses the digital curation of immersive and virtual spaces for the cultural heritage sector. One of the research objectives is to define a methodological and operational workflow for developing a virtual environment designed using a social virtual environment. The use of socia...
Main Authors: | E. C. Giovannini, J. Bono |
---|---|
Format: | Article |
Language: | English |
Published: |
Copernicus Publications
2023-06-01
|
Series: | The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences |
Online Access: | https://isprs-archives.copernicus.org/articles/XLVIII-M-2-2023/669/2023/isprs-archives-XLVIII-M-2-2023-669-2023.pdf |
Similar Items
-
Phygitally Yours: Examination of Virtual Reality Experiences in Digital Sports and Recreational Games
by: Arif Yüce, et al.
Published: (2021-09-01) -
DinosaurVR: Using Virtual Reality to Enhance a Museum Exhibition
by: Alyson Matheus de Carvalho Souza, et al.
Published: (2023-08-01) -
Archaeology, museums and virtual reality
by: Laia Pujol
Published: (2004-04-01) -
INVESTIGATION ON THE M ARKETING CONTRIBUTION OF THE AUGMENTED REALITY AND VIRTUAL REALITY APPLICATIONS AS A SAMPLE AS A TRANSITION TO PHYGITAL MARKETING FROM DIGITAL MARKETING
by: Necla KÖSE, et al.
Published: (2018-01-01) -
The application of virtual reality technology in museum exhibition ——Take the Han Dynasty Haihunhou Ruins Museum in Nanchang as an example
by: Han Liu, et al.
Published: (2021-01-01)