The Simulation and Animation of Virtual Humans to Better Understand Ergonomic Conditions at Manual Workplaces

This article extends an approach to simulate and control anthro- pomorphic kinematics as multiagent-systems. These "anthro- pomorphic multiagent-systems" have originally been developed to control coordinated multirobot systems in industrial applica- tions, as well as to simulate humanoid r...

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Bibliographic Details
Main Authors: Jürgen Rossmann, Christian Schlette
Format: Article
Language:English
Published: International Institute of Informatics and Cybernetics 2010-08-01
Series:Journal of Systemics, Cybernetics and Informatics
Subjects:
Online Access:http://www.iiisci.org/Journal/CV$/sci/pdfs/GS185SZ.pdf
Description
Summary:This article extends an approach to simulate and control anthro- pomorphic kinematics as multiagent-systems. These "anthro- pomorphic multiagent-systems" have originally been developed to control coordinated multirobot systems in industrial applica- tions, as well as to simulate humanoid robots. Here, we apply the approach of the anthropomorphic multiagent-systems to propose a "Virtual Human" - a model of human kinematics - to analyze ergonomic conditions at manual workplaces. Ergonom- ics provide a wide range of methods to evaluate human postures and movements. By the simulation and animation of the Virtual Human we develop examples of how results from the field of ergonomics can help to consider the human factor during the design and optimization phases of production lines.
ISSN:1690-4524