Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher Education

In order for higher education to provide students with up-to-date knowledge and relevant skillsets for their continued learning, it needs to keep pace with innovative pedagogy and cognitive sciences to ensure inclusive and equitable quality education for all. An adequate implementation of flipped le...

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Main Authors: Li Zhao, Wei He, Yu-Sheng Su
Format: Article
Language:English
Published: Frontiers Media S.A. 2021-02-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyg.2021.577002/full
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author Li Zhao
Wei He
Yu-Sheng Su
author_facet Li Zhao
Wei He
Yu-Sheng Su
author_sort Li Zhao
collection DOAJ
description In order for higher education to provide students with up-to-date knowledge and relevant skillsets for their continued learning, it needs to keep pace with innovative pedagogy and cognitive sciences to ensure inclusive and equitable quality education for all. An adequate implementation of flipped learning, which can offer undergraduates education that is appropriate in a knowledge-based society, requires moving from traditional educational models to innovative pedagogy integrated with a playful learning environment (PLE) supported by information and communications technologies (ICTs). In this paper, based on the design-based research, a task-driven instructional approach in the flipped classroom (TDIAFC) was designed and implemented for two groups of participants in an undergraduate hands-on making course in a PLE. One group consisting of 81 students as the experimental group (EG) received flipped learning instruction, and another group of 79 students as the control group (CG) received lecture-centered instruction. The EG students experienced a three-round study, with results from the first round informing the customized design of the second round and the second round informing the third round. The experimental results demonstrated that students in the EG got higher scores of summative tests and final scores than those in the CG. In particular, students’ learning performance in three domains (i.e., cognitive, affective, and psychomotor) differ significantly between the two groups.
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spelling doaj.art-8c66ada3e9d143b29cfb59780ebc7d512022-12-22T01:36:16ZengFrontiers Media S.A.Frontiers in Psychology1664-10782021-02-011210.3389/fpsyg.2021.577002577002Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher EducationLi Zhao0Wei He1Yu-Sheng Su2School of Education Science, Nanjing Normal University, Nanjing, ChinaSchool of Education Science, Nanjing Normal University, Nanjing, ChinaDepartment of Computer Science and Engineering, National Taiwan Ocean University, Keelung, TaiwanIn order for higher education to provide students with up-to-date knowledge and relevant skillsets for their continued learning, it needs to keep pace with innovative pedagogy and cognitive sciences to ensure inclusive and equitable quality education for all. An adequate implementation of flipped learning, which can offer undergraduates education that is appropriate in a knowledge-based society, requires moving from traditional educational models to innovative pedagogy integrated with a playful learning environment (PLE) supported by information and communications technologies (ICTs). In this paper, based on the design-based research, a task-driven instructional approach in the flipped classroom (TDIAFC) was designed and implemented for two groups of participants in an undergraduate hands-on making course in a PLE. One group consisting of 81 students as the experimental group (EG) received flipped learning instruction, and another group of 79 students as the control group (CG) received lecture-centered instruction. The EG students experienced a three-round study, with results from the first round informing the customized design of the second round and the second round informing the third round. The experimental results demonstrated that students in the EG got higher scores of summative tests and final scores than those in the CG. In particular, students’ learning performance in three domains (i.e., cognitive, affective, and psychomotor) differ significantly between the two groups.https://www.frontiersin.org/articles/10.3389/fpsyg.2021.577002/fullflipped learninginnovative pedagogyhigher educationplayful learning environmentdesign based research
spellingShingle Li Zhao
Wei He
Yu-Sheng Su
Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher Education
Frontiers in Psychology
flipped learning
innovative pedagogy
higher education
playful learning environment
design based research
title Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher Education
title_full Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher Education
title_fullStr Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher Education
title_full_unstemmed Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher Education
title_short Innovative Pedagogy and Design-Based Research on Flipped Learning in Higher Education
title_sort innovative pedagogy and design based research on flipped learning in higher education
topic flipped learning
innovative pedagogy
higher education
playful learning environment
design based research
url https://www.frontiersin.org/articles/10.3389/fpsyg.2021.577002/full
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AT yushengsu innovativepedagogyanddesignbasedresearchonflippedlearninginhighereducation