VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY
In this paper, we present the different modelling steps commonly used in car & motorcycle-body design along with our personal approaches on solving complex geometry and our own design iterations. This study offers an insight in how concept cars and motorcycles are modelled, how their different i...
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Format: | Article |
Language: | English |
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SORGING
2017-11-01
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Series: | Journal of Industrial Design and Engineering Graphics |
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Online Access: | http://sorging.ro/jideg/index.php/jideg/article/view/109 |
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author | Radu Cosmin Deaconu Cosmin Andrei Ispas |
author_facet | Radu Cosmin Deaconu Cosmin Andrei Ispas |
author_sort | Radu Cosmin Deaconu |
collection | DOAJ |
description | In this paper, we present the different modelling steps commonly used in car & motorcycle-body design along with our personal approaches on solving complex geometry and our own design iterations. This study offers an insight in how concept cars and motorcycles are modelled, how their different iterations are developed starting from the initial design and how to create a photorealistic render. The paper is presented in a step by step structure to aid future car designers in improving their workflow when using Autodesk 3Ds Max 2014 and achieving better presentation results using the VRay plug-in. |
first_indexed | 2024-03-12T06:55:12Z |
format | Article |
id | doaj.art-8cabcaf678574dd49deacb48d95326ce |
institution | Directory Open Access Journal |
issn | 1843-3766 2344-4681 |
language | English |
last_indexed | 2024-03-12T06:55:12Z |
publishDate | 2017-11-01 |
publisher | SORGING |
record_format | Article |
series | Journal of Industrial Design and Engineering Graphics |
spelling | doaj.art-8cabcaf678574dd49deacb48d95326ce2023-09-03T00:06:37ZengSORGINGJournal of Industrial Design and Engineering Graphics1843-37662344-46812017-11-01122VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRYRadu Cosmin Deaconu0Cosmin Andrei Ispas1University Politehnica of BucharestUniversity Politehnica of BucharestIn this paper, we present the different modelling steps commonly used in car & motorcycle-body design along with our personal approaches on solving complex geometry and our own design iterations. This study offers an insight in how concept cars and motorcycles are modelled, how their different iterations are developed starting from the initial design and how to create a photorealistic render. The paper is presented in a step by step structure to aid future car designers in improving their workflow when using Autodesk 3Ds Max 2014 and achieving better presentation results using the VRay plug-in.http://sorging.ro/jideg/index.php/jideg/article/view/1093ds maxpolygonal modellingvrayphotorealistic images |
spellingShingle | Radu Cosmin Deaconu Cosmin Andrei Ispas VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY Journal of Industrial Design and Engineering Graphics 3ds max polygonal modelling vray photorealistic images |
title | VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY |
title_full | VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY |
title_fullStr | VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY |
title_full_unstemmed | VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY |
title_short | VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY |
title_sort | virtual modelling and visualization of body design in the automotive industry |
topic | 3ds max polygonal modelling vray photorealistic images |
url | http://sorging.ro/jideg/index.php/jideg/article/view/109 |
work_keys_str_mv | AT raducosmindeaconu virtualmodellingandvisualizationofbodydesignintheautomotiveindustry AT cosminandreiispas virtualmodellingandvisualizationofbodydesignintheautomotiveindustry |