VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY

In this paper, we present the different modelling steps commonly used in car & motorcycle-body design along with our personal approaches on solving complex geometry and our own design iterations. This study offers an insight in how concept cars and motorcycles are modelled, how their different i...

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Main Authors: Radu Cosmin Deaconu, Cosmin Andrei Ispas
Format: Article
Language:English
Published: SORGING 2017-11-01
Series:Journal of Industrial Design and Engineering Graphics
Subjects:
Online Access:http://sorging.ro/jideg/index.php/jideg/article/view/109
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author Radu Cosmin Deaconu
Cosmin Andrei Ispas
author_facet Radu Cosmin Deaconu
Cosmin Andrei Ispas
author_sort Radu Cosmin Deaconu
collection DOAJ
description In this paper, we present the different modelling steps commonly used in car & motorcycle-body design along with our personal approaches on solving complex geometry and our own design iterations. This study offers an insight in how concept cars and motorcycles are modelled, how their different iterations are developed starting from the initial design and how to create a photorealistic render. The paper is presented in a step by step structure to aid future car designers in improving their workflow when using Autodesk 3Ds Max 2014 and achieving better presentation results using the VRay plug-in.
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spelling doaj.art-8cabcaf678574dd49deacb48d95326ce2023-09-03T00:06:37ZengSORGINGJournal of Industrial Design and Engineering Graphics1843-37662344-46812017-11-01122VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRYRadu Cosmin Deaconu0Cosmin Andrei Ispas1University Politehnica of BucharestUniversity Politehnica of BucharestIn this paper, we present the different modelling steps commonly used in car & motorcycle-body design along with our personal approaches on solving complex geometry and our own design iterations. This study offers an insight in how concept cars and motorcycles are modelled, how their different iterations are developed starting from the initial design and how to create a photorealistic render. The paper is presented in a step by step structure to aid future car designers in improving their workflow when using Autodesk 3Ds Max 2014 and achieving better presentation results using the VRay plug-in.http://sorging.ro/jideg/index.php/jideg/article/view/1093ds maxpolygonal modellingvrayphotorealistic images
spellingShingle Radu Cosmin Deaconu
Cosmin Andrei Ispas
VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY
Journal of Industrial Design and Engineering Graphics
3ds max
polygonal modelling
vray
photorealistic images
title VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY
title_full VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY
title_fullStr VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY
title_full_unstemmed VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY
title_short VIRTUAL MODELLING AND VISUALIZATION OF BODY DESIGN IN THE AUTOMOTIVE INDUSTRY
title_sort virtual modelling and visualization of body design in the automotive industry
topic 3ds max
polygonal modelling
vray
photorealistic images
url http://sorging.ro/jideg/index.php/jideg/article/view/109
work_keys_str_mv AT raducosmindeaconu virtualmodellingandvisualizationofbodydesignintheautomotiveindustry
AT cosminandreiispas virtualmodellingandvisualizationofbodydesignintheautomotiveindustry