Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild

There is a growing body of research in the literature that investigates the relationship between emotions and decision-making in socio-economic contexts. Previous research has used Serious Games (SGs) based on game theory paradigms with socio-economic contexts to explore this relationship in control...

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Main Authors: Fahad Ahmed, Riccardo Berta, Francesco Bellotti, Luca Lazzaroni, Federica Floris, Giacinto Barresi, Jesus Requena Carrion
Format: Article
Language:English
Published: MDPI AG 2023-05-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/13/11/6432
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author Fahad Ahmed
Riccardo Berta
Francesco Bellotti
Luca Lazzaroni
Federica Floris
Giacinto Barresi
Jesus Requena Carrion
author_facet Fahad Ahmed
Riccardo Berta
Francesco Bellotti
Luca Lazzaroni
Federica Floris
Giacinto Barresi
Jesus Requena Carrion
author_sort Fahad Ahmed
collection DOAJ
description There is a growing body of research in the literature that investigates the relationship between emotions and decision-making in socio-economic contexts. Previous research has used Serious Games (SGs) based on game theory paradigms with socio-economic contexts to explore this relationship in controlled settings, but it is unclear whether such SGs can be applied in the wild, which would improve their usability in natural settings. The emergence and widespread availability of mobile computing technologies have enabled the creation of diverse SG implementations. We developed a mobile SG that combines four socio-economic interactions (trust game, ultimatum game, dictator game, prisoner’s dilemma game) into one narrative and conducted an initial experiment with eight participants. This study discusses the challenges of deploying SGs in the wild and proposes solutions to overcome them. The results from the preliminary user experience experiment indicate that the SG is a suitable tool for emotion elicitation in the wild and that the results are similar to those observed in previous studies under controlled environments. We argue that these findings suggest that mobile SGs have potential for studying the relationship between emotions and decision-making in socio-economic contexts in the wild, improving the reach of these methods beyond laboratory settings.
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spelling doaj.art-8d0b955162eb4f32b7411841d5e51ef92023-11-18T07:32:03ZengMDPI AGApplied Sciences2076-34172023-05-011311643210.3390/app13116432Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the WildFahad Ahmed0Riccardo Berta1Francesco Bellotti2Luca Lazzaroni3Federica Floris4Giacinto Barresi5Jesus Requena Carrion6School of Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, Bethnal Green, London E1 4NS, UKDepartment of Electrical, Electronic and Telecommunication Engineering (DITEN), University of Genoa, Via All’Opera Pia, 15, 16145 Genoa, ItalyDepartment of Electrical, Electronic and Telecommunication Engineering (DITEN), University of Genoa, Via All’Opera Pia, 15, 16145 Genoa, ItalyDepartment of Electrical, Electronic and Telecommunication Engineering (DITEN), University of Genoa, Via All’Opera Pia, 15, 16145 Genoa, ItalyPiccolo Cottolengo Genovese di Don Orione, Via Benvenuto Cellini 22, 16143 Genova, ItalyRehab Technologies Lab, Istituto Italiano di Tecnologia, Via Morego, 30, 16163 Genoa, ItalySchool of Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, Bethnal Green, London E1 4NS, UKThere is a growing body of research in the literature that investigates the relationship between emotions and decision-making in socio-economic contexts. Previous research has used Serious Games (SGs) based on game theory paradigms with socio-economic contexts to explore this relationship in controlled settings, but it is unclear whether such SGs can be applied in the wild, which would improve their usability in natural settings. The emergence and widespread availability of mobile computing technologies have enabled the creation of diverse SG implementations. We developed a mobile SG that combines four socio-economic interactions (trust game, ultimatum game, dictator game, prisoner’s dilemma game) into one narrative and conducted an initial experiment with eight participants. This study discusses the challenges of deploying SGs in the wild and proposes solutions to overcome them. The results from the preliminary user experience experiment indicate that the SG is a suitable tool for emotion elicitation in the wild and that the results are similar to those observed in previous studies under controlled environments. We argue that these findings suggest that mobile SGs have potential for studying the relationship between emotions and decision-making in socio-economic contexts in the wild, improving the reach of these methods beyond laboratory settings.https://www.mdpi.com/2076-3417/13/11/6432affective computingserious gamesserious game designemotion elicitationgame theorysocio-economic scenarios
spellingShingle Fahad Ahmed
Riccardo Berta
Francesco Bellotti
Luca Lazzaroni
Federica Floris
Giacinto Barresi
Jesus Requena Carrion
Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
Applied Sciences
affective computing
serious games
serious game design
emotion elicitation
game theory
socio-economic scenarios
title Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
title_full Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
title_fullStr Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
title_full_unstemmed Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
title_short Socio-Economic Decision Making and Emotion Elicitation with a Serious Game in the Wild
title_sort socio economic decision making and emotion elicitation with a serious game in the wild
topic affective computing
serious games
serious game design
emotion elicitation
game theory
socio-economic scenarios
url https://www.mdpi.com/2076-3417/13/11/6432
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AT lucalazzaroni socioeconomicdecisionmakingandemotionelicitationwithaseriousgameinthewild
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