A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer Interface

Deficits in the interpretation of others' intentions from gaze-direction or other social attention cues are well-recognized in ASD. Here we investigated whether an EEG brain computer interface (BCI) can be used to train social cognition skills in ASD patients. We performed a single-arm feasibil...

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Main Authors: Carlos Amaral, Susana Mouga, Marco Simões, Helena C. Pereira, Inês Bernardino, Hugo Quental, Rebecca Playle, Rachel McNamara, Guiomar Oliveira, Miguel Castelo-Branco
Format: Article
Language:English
Published: Frontiers Media S.A. 2018-07-01
Series:Frontiers in Neuroscience
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fnins.2018.00477/full
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author Carlos Amaral
Susana Mouga
Susana Mouga
Marco Simões
Marco Simões
Helena C. Pereira
Inês Bernardino
Hugo Quental
Rebecca Playle
Rachel McNamara
Guiomar Oliveira
Guiomar Oliveira
Guiomar Oliveira
Guiomar Oliveira
Miguel Castelo-Branco
Miguel Castelo-Branco
Miguel Castelo-Branco
author_facet Carlos Amaral
Susana Mouga
Susana Mouga
Marco Simões
Marco Simões
Helena C. Pereira
Inês Bernardino
Hugo Quental
Rebecca Playle
Rachel McNamara
Guiomar Oliveira
Guiomar Oliveira
Guiomar Oliveira
Guiomar Oliveira
Miguel Castelo-Branco
Miguel Castelo-Branco
Miguel Castelo-Branco
author_sort Carlos Amaral
collection DOAJ
description Deficits in the interpretation of others' intentions from gaze-direction or other social attention cues are well-recognized in ASD. Here we investigated whether an EEG brain computer interface (BCI) can be used to train social cognition skills in ASD patients. We performed a single-arm feasibility clinical trial and enrolled 15 participants (mean age 22y 2m) with high-functioning ASD (mean full-scale IQ 103). Participants were submitted to a BCI training paradigm using a virtual reality interface over seven sessions spread over 4 months. The first four sessions occurred weekly, and the remainder monthly. In each session, the subject was asked to identify objects of interest based on the gaze direction of an avatar. Attentional responses were extracted from the EEG P300 component. A final follow-up assessment was performed 6-months after the last session. To analyze responses to joint attention cues participants were assessed pre and post intervention and in the follow-up, using an ecologic “Joint-attention task.” We used eye-tracking to identify the number of social attention items that a patient could accurately identify from an avatar's action cues (e.g., looking, pointing at). As secondary outcome measures we used the Autism Treatment Evaluation Checklist (ATEC) and the Vineland Adaptive Behavior Scale (VABS). Neuropsychological measures related to mood and depression were also assessed. In sum, we observed a decrease in total ATEC and rated autism symptoms (Sociability; Sensory/Cognitive Awareness; Health/Physical/Behavior); an evident improvement in Adapted Behavior Composite and in the DLS subarea from VABS; a decrease in Depression (from POMS) and in mood disturbance/depression (BDI). BCI online performance and tolerance were stable along the intervention. Average P300 amplitude and alpha power were also preserved across sessions. We have demonstrated the feasibility of BCI in this kind of intervention in ASD. Participants engage successfully and consistently in the task. Although the primary outcome (rate of automatic responses to joint attention cues) did not show changes, most secondary neuropsychological outcome measures showed improvement, yielding promise for a future efficacy trial.(clinical-trial ID: NCT02445625—clinicaltrials.gov).
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spelling doaj.art-8d8260a36e154d51bd10e5be0cd85ea42022-12-21T17:46:00ZengFrontiers Media S.A.Frontiers in Neuroscience1662-453X2018-07-011210.3389/fnins.2018.00477357512A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer InterfaceCarlos Amaral0Susana Mouga1Susana Mouga2Marco Simões3Marco Simões4Helena C. Pereira5Inês Bernardino6Hugo Quental7Rebecca Playle8Rachel McNamara9Guiomar Oliveira10Guiomar Oliveira11Guiomar Oliveira12Guiomar Oliveira13Miguel Castelo-Branco14Miguel Castelo-Branco15Miguel Castelo-Branco16CNC.IBILI—Institute for Biomedical Imaging and Life Sciences, Faculty of Medicine, University of Coimbra, Coimbra, PortugalCNC.IBILI—Institute for Biomedical Imaging and Life Sciences, Faculty of Medicine, University of Coimbra, Coimbra, PortugalUnidade de Neurodesenvolvimento e Autismo do Serviço do Centro de Desenvolvimento da Criança, Pediatric Hospital, Centro Hospitalar e Universitário de Coimbra, Coimbra, PortugalCNC.IBILI—Institute for Biomedical Imaging and Life Sciences, Faculty of Medicine, University of Coimbra, Coimbra, PortugalCenter for Informatics and Systems, University of Coimbra, Coimbra, PortugalCNC.IBILI—Institute for Biomedical Imaging and Life Sciences, Faculty of Medicine, University of Coimbra, Coimbra, PortugalCNC.IBILI—Institute for Biomedical Imaging and Life Sciences, Faculty of Medicine, University of Coimbra, Coimbra, PortugalCNC.IBILI—Institute for Biomedical Imaging and Life Sciences, Faculty of Medicine, University of Coimbra, Coimbra, PortugalCentre for Trials Research, Cardiff University, Cardiff, WalesCentre for Trials Research, Cardiff University, Cardiff, WalesUnidade de Neurodesenvolvimento e Autismo do Serviço do Centro de Desenvolvimento da Criança, Pediatric Hospital, Centro Hospitalar e Universitário de Coimbra, Coimbra, PortugalUniversity Clinic of Pediatrics, Faculty of Medicine, University of Coimbra, Coimbra, PortugalCentro de Investigação e Formação Clínica, Hospital Pediátrico, Centro Hospitalar e Universitário de Coimbra, Coimbra, PortugalFaculty of Medicine, University of Coimbra, Coimbra, PortugalFaculty of Medicine, University of Coimbra, Coimbra, PortugalCIBIT, Coimbra Institute for Biomedical Imaging and Translational Research, ICNAS - Institute of Nuclear Sciences Applied to Health, University of Coimbra, Coimbra, PortugalICNAS—Produção Unipessoal, Coimbra, PortugalDeficits in the interpretation of others' intentions from gaze-direction or other social attention cues are well-recognized in ASD. Here we investigated whether an EEG brain computer interface (BCI) can be used to train social cognition skills in ASD patients. We performed a single-arm feasibility clinical trial and enrolled 15 participants (mean age 22y 2m) with high-functioning ASD (mean full-scale IQ 103). Participants were submitted to a BCI training paradigm using a virtual reality interface over seven sessions spread over 4 months. The first four sessions occurred weekly, and the remainder monthly. In each session, the subject was asked to identify objects of interest based on the gaze direction of an avatar. Attentional responses were extracted from the EEG P300 component. A final follow-up assessment was performed 6-months after the last session. To analyze responses to joint attention cues participants were assessed pre and post intervention and in the follow-up, using an ecologic “Joint-attention task.” We used eye-tracking to identify the number of social attention items that a patient could accurately identify from an avatar's action cues (e.g., looking, pointing at). As secondary outcome measures we used the Autism Treatment Evaluation Checklist (ATEC) and the Vineland Adaptive Behavior Scale (VABS). Neuropsychological measures related to mood and depression were also assessed. In sum, we observed a decrease in total ATEC and rated autism symptoms (Sociability; Sensory/Cognitive Awareness; Health/Physical/Behavior); an evident improvement in Adapted Behavior Composite and in the DLS subarea from VABS; a decrease in Depression (from POMS) and in mood disturbance/depression (BDI). BCI online performance and tolerance were stable along the intervention. Average P300 amplitude and alpha power were also preserved across sessions. We have demonstrated the feasibility of BCI in this kind of intervention in ASD. Participants engage successfully and consistently in the task. Although the primary outcome (rate of automatic responses to joint attention cues) did not show changes, most secondary neuropsychological outcome measures showed improvement, yielding promise for a future efficacy trial.(clinical-trial ID: NCT02445625—clinicaltrials.gov).https://www.frontiersin.org/article/10.3389/fnins.2018.00477/fullautismclinical trialbrain-computer interfaceEEGvirtual realitysocial attention
spellingShingle Carlos Amaral
Susana Mouga
Susana Mouga
Marco Simões
Marco Simões
Helena C. Pereira
Inês Bernardino
Hugo Quental
Rebecca Playle
Rachel McNamara
Guiomar Oliveira
Guiomar Oliveira
Guiomar Oliveira
Guiomar Oliveira
Miguel Castelo-Branco
Miguel Castelo-Branco
Miguel Castelo-Branco
A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer Interface
Frontiers in Neuroscience
autism
clinical trial
brain-computer interface
EEG
virtual reality
social attention
title A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer Interface
title_full A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer Interface
title_fullStr A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer Interface
title_full_unstemmed A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer Interface
title_short A Feasibility Clinical Trial to Improve Social Attention in Autistic Spectrum Disorder (ASD) Using a Brain Computer Interface
title_sort feasibility clinical trial to improve social attention in autistic spectrum disorder asd using a brain computer interface
topic autism
clinical trial
brain-computer interface
EEG
virtual reality
social attention
url https://www.frontiersin.org/article/10.3389/fnins.2018.00477/full
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